S.T.A.G.E. said:
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I'll be frank, the rise of cost of development for most companies is due to inneficiency more than anything else. It's not like there's a polygon or texture res tax :P . And more advanced tools that make development easier are being made available more and more readily for less cost. The problem is a lot of these studios are bloated in terms of size, are lorded over by draconian execs and marketing divisions, and given stringent orders essentially on what to make. All these things (excessive micromanagement, stifled creativity, and bloated size) are text book examples of inefficiency-breeding mistakes. Add to that the absurd ammount of money spent on marketing for many games and the often inflated sallaries for the upper level people in the company and you have a serious proglem on your hands.
Plus, keep in mind that different companies have different definitions of meaningful profit. I doubt Bayonetta 1 returned in the red, but the profit probably wasn't high enough by their standards.







