forevercloud3000 said: @Fordy I somehow doubt the advert budgets were all that different. I said both are possibilities but how about we subtract them both and just look at the opinions for what they are and without assuming underlining bias.No one can disprove bias but they can't prove it either. Now take the general consensus of those vs what Critics have been saying the last few years and you will notice a disconnect. This is not to confuse the Critic's need to denounce FFVII at every turn as bias, rather than unobjective. I didn't bring up the Esper/Materia, you did. We were never talking full on FF to Star Ocean type transformation of combat system here. All the final fantasy's suttle and not so suttle similarities in battle, Yet they all are distinctive enough to stand on their own. FFVII's system is no copy of VI's so no one can try and take from the Materia system's popularity(frequently ripped off completely in other games, Dragoneer's Aria for one). That is my only point with this. FFVII invented the fleshed out cutscene. Without it you would not see stories conveyed the way Mass Effect and many other RPGs after FFVII do. Cinematic cut-scenes for many gamers was like a treat for making it to a certain point in the game(that's how I felt about them). N64 couldn't handle that. If FF never jumped shipped with VII, Aerith's death would have never been as impactful, nor would Sephiroth's burning down of Nibelheim. Hence why it would have been a tragedy to have made the game without the cut-scenes.
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Actually, the budgeting shot up significantly when Square moved over to Sony, partly because they saw the benefit that the advertising could do. The first set of commercials were paid by SCE. Whether to say Square set as much money on ads as Sony did is nother question, but once advertising and publishing was handed back to Square with FF8, it was most likely not held in as high of a regard as Sony's advertising department (Square's advertising department only became notable around that time) . Also keep in mind that FF7 was the first FF to be released in Europe and Australia, which would give it a little more of an advantage in sales compared to it's predecessors.
So what are these critics been saying the last few years? Going by that methodology, I had the same opinion on FF7 as when I played it in the 90s. Perhaps it hasn't stood the test of time as some keep boasting about. Perhaps they're sick of Square milking the highest seller of the franchise, because they believe it would amount to more sales compared to other titles.
You're the one who brought up that Final Fantasy 7 was the first one that drew you in, and upon asking how, you mentioned game mechanics. So far, you have only mentioned the Materia system that differs from FF6. Since you mentioned that the graphics had no sway on your opinion, what else about the FF7 mechanics do you believe persuaded you? I refuse to believe that all it took was the Materia system to convince somebody to say "Well, that's good enough to drag me in".
I believe fleshed out cutscenes were out long before FF7, even ones that require FMV (hell, half of the Sega CD games were nothing but cutscenes with choices). If you believe that the N64 couldn't handle that, I'd like to hear your reasons why, since the earlier Final Fantasies pulled off cutscenes incredibly
**FF6 SPOILERS**
Aerith's death did little to move me for the basic reason that it's a common occurance in Final Fantasy ever since the second one. I was more moved by the death of Tellah in FF4 and Cid in FF6 (followed by the scenes after). To say that the N64, OR the SNES, couldn't handle cutscenes effectively is an incredible insult. The poisoning of Doma? The destruction of the world? Both of those conveyed a lot more emotion to me than the burning of Nibelheim. And the one thing that stands out to me with Aerith's death is Mr blary trumpet in the background, which makes it sound like the "sad trombone". All it did was add comedy where it shouldn't.