| forevercloud3000 said: FFVII's over all aesthetics(not graphics) are the most appealing part to me. I like they deterriating Cityscape, the rusted pipes etc. Chrono Trigger had a similar vibe in some of the timelines, which I loved that too. That is probably the most prominant thing that caught my eye. Open World arenas were there before GTA was invented, but it was GTA that made them popular and desired by most gamers and devs alike. FFVII made the Cinimatic Cutscene a JRPG "thing". And not many games before FF did what we now define as CC. This in particular IS a graphics thing because the competing systems in PS1 era couldn't pull them off like it could. Please name these games before FFVII that were doing FMVs like they do them and every RPG there after does them. Aerith's death is the most well known in video game history, even people who have never played it know about it. So what if you didn't care, most others did. Personally I find the deaths in VI to be comical as I simply cannot take that gibbering idiot Kefka serious. That is just how I see it. You yet again are perpetuating people only felt remorse because it might of been the first they saw in the series. Yet if you watch one sad movie, doesn't mean you can't find another to be more sad than that. It was just more touching of a moment than the others. Also take note. Another testament of FFVII's general quality. People generally do not rebuy a game they hate, yet FFVII is the best selling digital PS1 download on PSN, let alone the series. Do you think that all those people who played FFVII hated it and didn't play another FF after? Or...is it possible that the millions of FF's sold out there, they still desire FFVII more? If your argument is to be believed, when asking gamers to put money where their mouth is, yet again FFVII comes on top. In retrospect, if nostalgia is the deciding factor of which entry a person likes, everyone who started with FFI should like that one best.....but they don't. |
So now it's the aesthetics? What happened to the game mechanics that you were talking about? FF6 has it's share of ambience too, along with other games of it's era, such as Chrono Trigger, Secret of Mana or even Secret of Evermore. Aesthetics generally do come down to first-time experiences. That is why I enjoy Secret of Mana's ambience more than most people do.
Check out the AVGN's video on the Sega CD. There's at least three games that work on the basis of FMV cutscenes (in fact, the majority of the game is based off of them). I'm not saying they're any good, I'm just saying it has been done before, so it's hardly innovative.
Really? Have you spoken to "most others" to know that? Aerith's death is only so popular because, like the series, the fanboys will not let it rest. In fact, I've seen plenty of "top 10 saddest moments" that list Celes' suicide attempt above Aerith's death. In order to make a death meaningful, you have to ave a level of empathy for the character. Cyan for example, one could tell that he was waging the great war against the empire, but he was a man of honour. That didn't stop Kefka for using dirty warfare tactics for his own personal gain. To me, Aeris was the annoying girl I'd never have in the team due to the fact that she couldn't fight. I just couldn't relate to her predicament at all. In a way, it seemed like she got herself into that situation to begin with.
Once again, you're comparing sales to quality. McDonalds serves millions a day. Are you ready to argue that it makes the best food in all of existance?







