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Forums - Gaming - Oh boy , IGN is doing another TOP 100 list - TOP 100 RPGS ALL TIME

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Cartridge could barely hold what IV and VI had to offer. No way they could fit FFVII on it without completely downsizing it(2D sprites, lower res background art, less text, etc).



      

      

      

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forevercloud3000 said:
Cartridge could barely hold what IV and VI had to offer. No way they could fit FFVII on it without completely downsizing it(2D sprites, lower res background art, less text, etc).


Sure, let's completely ignore that the N64 could handle 3D and still ran on cartridges...



fordy said:
forevercloud3000 said:
Cartridge could barely hold what IV and VI had to offer. No way they could fit FFVII on it without completely downsizing it(2D sprites, lower res background art, less text, etc).


Sure, let's completely ignore that the N64 could handle 3D and still ran on cartridges...

This.  I don't know why you seem to be hung up on the idea that FF7 would have come out on SNES.  Thats ridiculous.  It was in heavy development on the N64 though.  And there's video of a FF7 style game running on N64 hardware.  N64 catridges had a capacity up to 64 mb.

That character model style look familiar?  Just like FF7.  You know why?  Because FF7 was under dev for N64 first.  To save texture space they used shaded colors on the character models.  FF8, which was designed from the ground up for playstation, uses a completely different style of character.



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fordy said:

 


Butt tons of money went into all the subsequent FF's after VII.....didn't see them reaching the same heights...Next. "5x the install base and only selling 3x as FF6", are you shitting me? 3x as much is a LOT and the install base is not mutually exclusive to fanbase. Otherwise every game would sell the same amount of systems there are in the world....which is ludicrous. Your argument is silly.


That is what I said, you can't perpetuate that the argument works one way without opening up the possibility that the other side's opinion can be affected as well.


FFVI's Esper system is actually closer to FFVIII's Gaurdian Force mechanics, or IX's Weapon skill system. FFVII's Materia had ways of connecting them to form cooler more intricate abilites. "All" Junctioned with  "Black Magic Spells", "x4" junctioned with "Knights of the Round", "Final Blow" junctioned with "Pheonix" to create an auto revive, etc. This was a dynamic and new way to battle that VI did not have. You never permanantly learned any given spell, Materia always needed to be equipped to use it. This makes those 8-16 slots very important so you are always outfitted properly. I love how people like to perpatrate like FFVII mimiced VI exactly but they are pretty different.


Orcarina of Time in no way has as much content going on as FFVII or any of the FF games for that matter. OoT is an Adventer game, much smaller in scope. Telling a story is not a race though, it needs as much time as it needs to get the full point across. Doesn't make a longer one worse than a shorter one, or vice versa. I simply meant there are a LOT more assets to manage and try and put on cartridge, this isn't even an opinion this was fact told by Squaresoft. And I geuss you are expecting me to refute OoT's merit as one of if not the Best game of all time? Sorry to dissappoint but I believe in it as a great contender for the title. Yet You see how FFVII and OoT are games people love to talk and debate about?   That is what I am talking about, games that test the stand of time but haters gotta hate.  Your last paragraph sounds just like those Critic/Journalists that constantly keep calling those two games out and want to dissect them every which way to prove to themselves and others that "They aren't as good as you remember". .



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

fordy said:
forevercloud3000 said:
Cartridge could barely hold what IV and VI had to offer. No way they could fit FFVII on it without completely downsizing it(2D sprites, lower res background art, less text, etc).


Sure, let's completely ignore that the N64 could handle 3D and still ran on cartridges...

But I don't remember any massive JRPGs in full/semi 3D on the N64 either. <_<..................

Those are not MY words, Square said they couldn't make FFVII fit without makeing similar comprimises they did in the past.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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here's a quick guide:

is MegaTen Nocturne Maniax in the first place ?

Yes: the list is good
No: move on



forevercloud3000 said:
fordy said:
forevercloud3000 said:
Cartridge could barely hold what IV and VI had to offer. No way they could fit FFVII on it without completely downsizing it(2D sprites, lower res background art, less text, etc).


Sure, let's completely ignore that the N64 could handle 3D and still ran on cartridges...

But I don't remember any massive JRPGs in full/semi 3D on the N64 either. <_<..................

Those are not MY words, Square said they couldn't make FFVII fit without makeing similar comprimises they did in the past.

You're right, they couldn't make it fit, but not because of the actual game content.  It was because of the FMVs.  The N64 was not capable of making the game they wanted to make.  But it was more than capable of the game engine, and probably all the game assets.  Remember, the 64 mb cartridges didn't start appearing until near the end of the lifecycle.

 

Also, quest 64.



Check out my Youtube Let's Play channel here.

Crono141 said:
fordy said:
forevercloud3000 said:
Cartridge could barely hold what IV and VI had to offer. No way they could fit FFVII on it without completely downsizing it(2D sprites, lower res background art, less text, etc).


Sure, let's completely ignore that the N64 could handle 3D and still ran on cartridges...

This.  I don't know why you seem to be hung up on the idea that FF7 would have come out on SNES.  Thats ridiculous.  It was in heavy development on the N64 though.  And there's video of a FF7 style game running on N64 hardware.  N64 catridges had a capacity up to 64 mb.

That character model style look familiar?  Just like FF7.  You know why?  Because FF7 was under dev for N64 first.  To save texture space they used shaded colors on the character models.  FF8, which was designed from the ground up for playstation, uses a completely different style of character.


I am confused as to whether you believe FFVII capable of being put on N64 as is or not. FFVII was suppose to be on the system but Square decided they were sick of sacrificing, and opted to go all out. Which meant they had to either downsize the game to be playable on cart or move to PS1. We know how that story ended...



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
fordy said

"x4" junctioned with "Knights of the Round"

Quadra Magic + KoTR doesn't work.



Crono141 said:

You're right, they couldn't make it fit, but not because of the actual game content.  It was because of the FMVs.  The N64 was not capable of making the game they wanted to make.  But it was more than capable of the game engine, and probably all the game assets.  Remember, the 64 mb cartridges didn't start appearing until near the end of the lifecycle.

 

Also, quest 64.


I said Massive not made with table scraps :P

If Emulation is anything to go by...FFVII is 1.5GB. Modders were able to decrease the redundancy on disc and bring FFVII down to about 700mbs. I find it hard to believe with the N64's specs they somehow could bring that down anywhere close to where it would need to be to fit on Cartridge....let alone functional. Even without the FMVs(which are still not the majority of the disc acording to modders, that is maybe another 1-200mbs.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)