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Crono141 said:

You're right, they couldn't make it fit, but not because of the actual game content.  It was because of the FMVs.  The N64 was not capable of making the game they wanted to make.  But it was more than capable of the game engine, and probably all the game assets.  Remember, the 64 mb cartridges didn't start appearing until near the end of the lifecycle.

 

Also, quest 64.


I said Massive not made with table scraps :P

If Emulation is anything to go by...FFVII is 1.5GB. Modders were able to decrease the redundancy on disc and bring FFVII down to about 700mbs. I find it hard to believe with the N64's specs they somehow could bring that down anywhere close to where it would need to be to fit on Cartridge....let alone functional. Even without the FMVs(which are still not the majority of the disc acording to modders, that is maybe another 1-200mbs.



      

      

      

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