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forevercloud3000 said:
fordy said:
forevercloud3000 said:
Cartridge could barely hold what IV and VI had to offer. No way they could fit FFVII on it without completely downsizing it(2D sprites, lower res background art, less text, etc).


Sure, let's completely ignore that the N64 could handle 3D and still ran on cartridges...

But I don't remember any massive JRPGs in full/semi 3D on the N64 either. <_<..................

Those are not MY words, Square said they couldn't make FFVII fit without makeing similar comprimises they did in the past.

You're right, they couldn't make it fit, but not because of the actual game content.  It was because of the FMVs.  The N64 was not capable of making the game they wanted to make.  But it was more than capable of the game engine, and probably all the game assets.  Remember, the 64 mb cartridges didn't start appearing until near the end of the lifecycle.

 

Also, quest 64.



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