Your optimism is amusing, ChronotriggerJM. You see, most of the people who want the Wii aren't even aware that alternatives exist. And if they were, they still wouldn't be interested, because the Wii's the one with that cool Wii Sports title. Oh sure, a $50 PS3 would sell like hotcakes to the gaming in-crowd, and even a lot of casual gamers from last generation. But to these newcomers, Nintendo is gaming, and nobody else exists. It's like 1985 all over again, but this time with a much bigger piece of the action.
Expecting a single game to swing support unanimously to a console is optimistic at best, wishful thinking if we're being realistic. It can do a nice number on console sales for a few weeks (see Halo 3 and the Japanese release of FF7: Crisis Core), but it can't ensure those elevated sales for longer than about a month or two. The sole exception to this being games that target a very broad demographic (like Nintendogs, Brain Age, Wii Sports, etc.). It takes either a constant stream of good games (which will mostly just get you the "old-school" gaming crowd), or a killer app that has massive demographic appeal (like Wii Sports, et. al.), to get those elevated sales to stay elevated.
I saw someone once say that hardcore gamers are "the pulse and purse" of the industry, but he was mistaken. Hardcore gamers are the ones who buy most of the hyped "system seller" games, but the casual sorts who just buy a few games are the ones who buy most of the total games (and most of the systems, too!). Hardcore gamers got Halo 3 to sell 6 million copies in record time, but only casual gamers can ensure that a game never stops selling. And that, my friends, is where true market strength is: long-lasting demand for games as well as consoles. Games that stick around the top 100 for not just weeks or months, but years.
Sky Render - Sanity is for the weak.










