In an interview with Blitz Games Studios design director John Nash, he talks about the Wii U and something caught my attention:
“It’s very easy for people to get hung up on hardware specs and technical specs. It’s great to have a massive processor that’s got a graphics pipeline that uses DX11, but what people need to focus on particularly for games going forward, is, what kind of experience can you build in the space of possibility afforded by the hardware in terms of features? Not in clock cycles. Does it connect out to the internet well? Does it connect to mobile well? How does it connect to your other friends and involve them in that experience? That’s where games are moving forwards.”
Hers's is the full interview: http://mynintendonews.com/2012/09/01/developer-says-wii-u-isnt-about-power-but-about-the-experiences-it-offers/?utm_source=dlvr.it&utm_medium=twitter
Nintendo and PC gamer









