JGarret said:
Viper1 said:
JGarret said:
Viper1 said:
Relatively speaking, yes. But because architecture has so much to do with how those gflops are applied, you can't take their figures at face value. We'll just have to wait and see.
As for RAM, 1.5 GB should be enough. 2 GB more than enough. Anything else is just silly.
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Viper, since you´re so knowledgeable about that, first let me ask you..in your opinion, what´s the best looking game on 360/PS3 so far?...not really talking art direction, just pure graphical power (if that makes sense)
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I'd have to think on it a while and really look into a few games.
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Ok, my question would be: with the best looking game on the 360/PS3 as a starting point, and taking into account (and assuming the Wii U´s GPU is the HD 4770 and its RAM is 1.5GB) the tech improvement offered by the Wii U, "how much better looking" would that same game be if taking full advantage of the Wii U´s power?...this might be a tricky question since I don´t know if you can put numbers here, like 'twice as better looking' or something like that.I don´t even know if I worded my question in a good way, I´m hoping you get what I mean.
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That's a pretty difficult question (better looking is very subjective and difficult to quantify) but some scalable PC based engines should give you a clue to what new effects you can expect to see added on WiiU hardware. It's not simply a matter of being more powerful but what effects the chip architecture is capable of producing.
http://www.mycrysis.com/gallery/screenshot
The screenshots here should give an idea of how DX11 affects the look of a game... just make sure you download the full screeshots so you get a proper comparison. WiiU doesn't support DX11 (MS thing) as it'll almost certainly use OpenGL 4, but the same effects are supported on both and the GPU should support at least some of these.
Expect WiiU games to at least incorproate some of these effects to improve visuals over PS3/360 titles whilst retaining or increasing stuff like texture resolution, polygons and general shader effects.