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Forums - Microsoft - How much did giving away Kinect Adventures influence the success of Kinect?

Hopefully a simple question.

Was the free game with every Kinect / 360+Kinect bundle essential for Kinect to be as successful as it is, and hence was worth the cost of giving away a game?

Or was it a waste of money because the Kinect would have been just as successful if there was no autobundling of Kinect Adventures?

IMO the auto-bundling of Kinect Adventures was key to Kinect's success. As was Wii Sports autobundling (in most markets) a factor in Wii's success. I think Kinect would be probably 30% or more down on it's current sales without the free game.

In like manner, I think part of PS Move's underwhelming sales is because of a lack of autobundling in most markets. A demo in the Move starter kit outside North America was a big mistake by Sony.

I don't really regard Kinect Adventures sales figure as sales i.e. to me MW3 is the best selling game on Xbox 360. But in another light, if Kinect would only be at about 12 million if it didn't come with a game packed in then Adventures deserves some sort of credit for being a significant seller. I still wouldn't call it the best selling 360 game (neither would I call Wii Sports the best selling Wii game), but their importance is not properly recognised if their sales figure is completely discounted.



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Yes it did influence the sales...at least it did for me. Without the free game I wouldn't have bought it...



I think it was very important to the success of kinect.



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It was a success? VERY debatable



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Bladeforce said:
It was a success? VERY debatable


17m Kinect sensors sold worldwide ISN'T a success?! 17m is more than even the most optimistic predictions...it's a massive success.

Out if curiosity, in what way do you think it's unsuccessful?



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man-bear-pig said:
Bladeforce said:
It was a success? VERY debatable


17m Kinect sensors sold worldwide ISN'T a success?! 17m is more than even the most optimistic predictions...it's a massive success.

Out if curiosity, in what way do you think it's unsuccessful?

It needed to do 18 million



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Obviously Kinect wouldn't have done half as well without it, but I'm not sure that means we can attribute those sales to the game. I didn't hear anyone buy Kinect for the "cool Adventures" game. Perhaps the free included game added the value that made it a decent purchase, but then, I think pretty much any semi-decent game would have done the same.
I believe that Wii Sports, on the other hand, was directly responsible for a decent portion of Wii's success. I don't think Wii would have taken off the way it did if it had been bundled with Wii Play or something instead.



 

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