joeorc said:
S.T.A.G.E. said:
The Move is something a little more the Wiimote. Its read through the camera and fully controls 3D space. The Wii mote was the answer to helping Sony realize how to properly control the third dimension.
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before the WiiMote was even in development we are talking about a time line of over a year here, the Move software was already being developed for spatial volume of depth of coordinate mapping. The use of a sphere is not a shocker, and the Wii even with the Motion + adapter is still missing one key element to offset sensor drift , which the Move does indeed contain. The fact that Sony already demonstrated tracking a sphere with the eyetoy in a 3d volume of space and did it well, showed that indeed they were well aware of the direction that they needed to go. Like i said the WiiMote turned side way's and the Move turned side way's shows the direction on how each company viewed Motion control's. On one token even though the Move was more accurate than WiiMotes even with + the Wii Mote could serve as a mini game pad to control games with, something the Move was not designed to do.
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I would argue that this demonstrates the difference between innovation and invention ...
Suppose Sony was working on Move before Nintendo released the Wii (which is reasonable), Nintendo was likely working on the Wiimote at the same time (once again fairly reasonable), but Nintendo saw value in the technology and released a console based on it while Sony only released a product after Nintendo demonstrated that it was successful. Whether Sony invented it or not, Nintendo was the one who believed in it and was successful because of that belief.
To take this a step further, I'm sure that Sony, Microsoft and Nintendo have developed several alternative user interface that are all remarkably similar to one another in their R&D departments (there are probably Wii U tablet like controllers inside Microsoft and Sony right now) but it takes vision to pick winners and losers.