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Forums - Nintendo - Assassin’s Creed 3 on Wii U is missing some graphical features, didn’t have enough time to properly port

Kind of expected actually, how long have they been working on the Wii U version? Probably 1 year, a year a a half at most. They could make it a lot better than the 360 and PS3 versions but that will take more time and money and Ubisoft clearly wants this game to come for the Wii U at launch.



Nintendo and PC gamer

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lilbroex said:

Running something at a higher resolutions is only an issue of straight GPU horse power and RAM which the WIi U has far more of than the 360 and PS3. It was already implemented at e3.

Time would not play into that. That is not difficult to do.

Yes, but the WiiU also has to output to the UPad doesn't it? Surely both get extra work because of that I would think.

I might not know the exact specifics, but as I said, my post was never intended the way you might have interpreted it.

 

Edit - Cut down that big ol' quote tree.



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Crono141 said:

Don't PS3 and Xbox 360 both use nVidia chips?  Couldn't the difficulting in lighting and particle effects be mearly due to porting that code to a different brand GPU?


The XBox 360 has an ATI chip that is about three "generations" behind what the Wii U is rumoured to have ...

Beyond that, they both should be using a higher-level shading language that can be used regardless of who built the GPU.



Damn that's bad... I really, really want to play this game on the Wii U. I can't even begin to describe how important the off-TV function of the gamepad is to me. If this version is on par with the PS3/360 versions I'm totally fine. But I'm not going to support Ubisoft if they give us a half assed port. Hell I'd be fine with a patch, just promise this game is going to be on par with the other versions. Not this "99%" crap.



UncleScrooge said:
Damn that's bad... I really, really want to play this game on the Wii U. I can't even begin to describe how important the off-TV function of the gamepad is to me. If this version is on par with the PS3/360 versions I'm totally fine. But I'm not going to support Ubisoft if they give us a half assed port. Hell I'd be fine with a patch, just promise this game is going to be on par with the other versions. Not this "99%" crap.

Other people competing for the tv in your home?



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superchunk said:
They've had significantly less time on WiiU dev kits than on PS360... of course it would be not perfect yet. They state their limitations are not hardware but simply put, time. Considering the game has no launch date on WiiU yet, they still have time to continue working on it. Finally, we have no idea on what the actual differences are. Maybe PS360 is at 720p30fps and maybe their trying to push WiiU to 1080p60fps. That all takes more time and they simply haven't had enough yet to put it to its fullest.

Anyone worried about this or any game on WiiU clearly has no clue.


FOr once i agree, dont know why people are freaking out. I mean this is UBI, the same company that put out that horrible Rayman port last year for 3DS, they are all about getting their games ready for launch, so to take full advantage of the hype. They didnt want to delay it cause that would be missing the point, it'll already be two weeks late on Wii U. Its not like the people who were getting it for WIi U would be getting it for PS360 anyway



It's not going to be neither 1080p or 60fps or else they would have already said so.



JGarret said:
UncleScrooge said:
Damn that's bad... I really, really want to play this game on the Wii U. I can't even begin to describe how important the off-TV function of the gamepad is to me. If this version is on par with the PS3/360 versions I'm totally fine. But I'm not going to support Ubisoft if they give us a half assed port. Hell I'd be fine with a patch, just promise this game is going to be on par with the other versions. Not this "99%" crap.

Other people competing for the tv in your home?


Yeah my girfriend In addition to that I always watch TV and play handheld games (or browse the web) at the same time. I often find myself watching TV while playing 3DS / PSP even though I just bought a great new game for my PS3 / Wii. I recently purchased Assassin's Creed 2 and Mass Effect 2 (always wanted to buy those games but somehow never got around to do so) but I hardly ever play them. I don't even know why - both games are great but I'd rather play New Super Mario Bros. 2 and watch TV at the same time. Console gaming isn't as pick up and play as it used to be. With the Wii U gamepad I hope it will be easier to play in short bursts, while watching TV, in the bedroom, etc. It gives me a chance to better integrate gaming into my daily life. 

Not sure if people around here can understand this but nowadays when I read a review that says "it will take a you good 50 hours to finish this" I feel discouraged to purchase the game. Uncharted and God of War are two of my favorite gaming series because they don't feel like you need to invest ten years of your life to properly play through them. The Wii U gamepad will make it easier for me to put more time into my games because it increases the number of situations in which I feel like playing a game. I hope in the future I'll be able to look forward to the more epic games out there again.



superchunk said:
pezus said:
superchunk said:
They've had significantly less time on WiiU dev kits than on PS360... of course it would be not perfect yet. They state their limitations are not hardware but simply put, time. Considering the game has no launch date on WiiU yet, they still have time to continue working on it. Finally, we have no idea on what the actual differences are. Maybe PS360 is at 720p30fps and maybe their trying to push WiiU to 1080p60fps. That all takes more time and they simply haven't had enough yet to put it to its fullest.

Anyone worried about this or any game on WiiU clearly has no clue.

No clue in what respect? The clue is right there in front of us. The only other clues we have are from lilbro who keeps on saying "1080p60fps" with no source.

Every new console has to deal with old gen ports and those at times are not much or any different than the older consoles. Same happened on 360. Same happened on PS3 with looking FAR worse than 360. Its simply a matter of time with the console and engine tuning.

Typically you can get a sense of what it can really do from first party games, however, Nintendo doesn't build super realistic games. Maybe with Zelda or Metroid at some point, but not yet. So 3rd parties have only a very short time with the hardware so these first run games will be "on par" or slightly better than PS360. By next holiday that will be significantly different. Especially as the new engines are coming out and being used on not only WiiU but also the rest of next-gen.

Now, I admit I could be 100% wrong here and Nitnendo could be repeating a Wii where its a marginal upgrade from this gen and gets blown away by the rest of next gen. That could happen, but at this point I still don't think it will.


This is a fallacy, you dont NEED realistic games to show what your console can do. Ninty has been doing without that just fine for years. SNES clearly showed that it was much better than NES, N64?? whoa Mario 64 nuff said. GC, Luigis Mansion demontrated far superior graphics to anything released on N64 or hell even WaveRace. Wii...not so much. My point is those games I mentioned showed off the bat that those systems were playing with more power, that they couldnt even RUN on the predeccesor consoles(maybe) we're not seeing that with WIi U, I see Pikmin3, P-1000, Lego, NSMBWiiU and none of those tell me "oh crap, thats amazing my PS360 couldnt run those games at all"



but Oni, they cant, they are exclusive to Nintendo....:P