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Crono141 said:

Don't PS3 and Xbox 360 both use nVidia chips?  Couldn't the difficulting in lighting and particle effects be mearly due to porting that code to a different brand GPU?


The XBox 360 has an ATI chip that is about three "generations" behind what the Wii U is rumoured to have ...

Beyond that, they both should be using a higher-level shading language that can be used regardless of who built the GPU.