Runa216 said:
Player2 said:
Of the games I own and I've played for over 30 minutes, Final Fantasy VIII, followed by Final Fantasy X. It'll take less time to explain what does work properly in those games that what doesn't.
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I would love to hear your reasons for what 'doesn't work' in those games. Drawing was repetitive, but that was about the extent of the actual issues with VIII, and X had no world map, but nothing didn't work :P
Why do so many people dislike Final Fantasy X?
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This is going to take long....
Final Fantasy VIII:
Leveling up makes the game harder. Yes, harder. When you level up enemies do as well, and they gain better stats than your characters. Only with some GF abilities your characters get decent level ups. And you can't do that until the end of disc 3. And even then enemies have some advantage because their stats aren't capped (they can have more than 9999/999 HP/MP).
Equipment is almost nonexistent. Only one weapon per character, and all they do is to give a rather crappy STR bonus. Only Squall weapon upgrades are worthy because they are needed for his limit breaks. No armor, no nothing else (this isn't that bad per se but makes the next point worse).
There are enemies, but you don't want to defeat them. Hell, you don't want to WIN battles. Running is better. Why? Let's see:
Gaining EXP is a bad idea because it makes the game harder. No equipment to get or steal. There are some items you can get, but it's better to get them with the card game (no EXP gained in the card game + you'll need good cards to complete a quest). You don't get money from battles. So yes, it's better to run from enemies. In fact, if you can use the no encounter ability, do it. Everytime you enter a new area, remove no encounter, enter one battle, draw all the new spells, run and equip it again.
Polished limit break system. Cast aura and bad status ailments on your characters and tap triangle until the limit break option shows up.
There are tons of magic spells but you don't want to cast them. If you do and you have that spell junctioned your stats will decrease, because the more copies of that spell you have higher is the bonus. The most powerful spells are the ones that give the best junction bonuses (and on top of that they are hard to get). So the only spells you will use in combat are the crappy ones. But you'll probably do more damage using attack with Meteor junctioned to STR or abusing limit breaks anyway. To make things worse there is a limit to the number of different spells each character can carry.
Restocking magic isn't easy. There aren't magic shops to buy spells, so you'll have to draw more. Or refine some items you can't buy as well.
It's hilarious that the characters are so worthless that they can't use a potion without the help of a GF.
The game is horribly broken. Before checking any guide, etc, one hour after I started playing the game I went to a store and bought some tents. I found that I could refine them into Curaga, so I did it. Then I found that I could junction them to HP. They gave +2200HP, so my characters had almost 3000HP, and that was after the second dungeon, when enemies were dealing 5-10 damage.
With all this and auto-haste, auto-protect, etc you barely have to plan your battles.
There are no words to describe how awful and boring drawing is.
I'm not sure if I've missed something.
So at the end FFVIII is a game with enemies you don't want to defeat, battles you don't want to win, levels you don't want to gain, magic you don't want to cast, and broken mechanics.
Of course the game is so easy that you can ignore all of this and still be able to beat the game. But if we are going to play every game in the same way ignoring how things work in said game, how are going to differenciate the good games from the bad ones?
I'll write about Final Fantasy X when I have more time, things are trickier in that one.