Deoz said:
It's very generalized, most mp games that crown a winner based on the last one alive would fit the description also you said "strategy" of the game something wich i found in smb overall more dynamic since they way to ringout an oponent is more diverse than rush to get a super. |
It's more than rushing to get a super. Not only do you need to attack at a better rate than others(dodging, landing hits), you need to prevent becoming the victim of a super, use your attacks that reduce their super meter, and time your own supers to maximize kills. It's not a last one alive game, it's a who can kill the most (at least the main mode is). There are three super levels which add to the dynamic of your strategy. Would it be better to save super for larger attacks or will you create situations where lesser supers provide a good number of kills. You could utilize supers as soon as you get them to hack away at the competition. You could even attack players that are more likely to have an advantage if gone unchecked, similar to smash brothers for players that have more lives, which is the most commonly played mode right? I'd assume PSASBR has a mode were you have lives as well as opposed to whoever gets the most kills mode.
The game seems just as complex as its comparible game title.
Before the PS3 everyone was nice to me :(










