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Chark said:
Deoz said:
Chark said:
Deoz said:
Chark said:

It may be shallow, but perhaps it is more balanced? I wouldn't really call SSB being diverse in strategy to compare, it's either stay out of the action or be in the action. In PS All Stars its either be in the action avoid the action. Kind of similar without the brawler equivelent of camping. Are you a camper in SSB?


This is a bad analogy.

Really? It's a comparison. Slightly different, mostly the same, highlighting that it isn't a worse game than SSB. I underlined the portion that clarifies why you shouldn't have made your post.

It's very generalized, most mp games that crown a winner based on the last one alive would fit the description also you said "strategy" of the game something wich i found in smb overall more dynamic since they way to ringout an oponent is more diverse than rush to get a super.

It's more than rushing to get a super. Not only do you need to attack at a better rate than others(dodging, landing hits), you need to prevent becoming the victim of a super, use your attacks that reduce their super meter, and time your own supers to maximize kills. It's not a last one alive game, it's a who can kill the most (at least the main mode is). There are three super levels which add to the dynamic of your strategy. Would it be better to save super for larger attacks or will you create situations where lesser supers provide a good number of kills. You could utilize supers as soon as you get them to hack away at the competition. You could even attack players that are more likely to have an advantage if gone unchecked, similar to smash brothers for players that have more lives, which is the most commonly played mode right? I'd assume PSASBR has a mode were you have lives as well as opposed to whoever gets the most kills mode.

The game seems just as complex as its comparible game title.

But that's the thing, it's "rush down" the strategie, and you even say it, the focus is attack at a fast rate to fill a super bar and that's pretty much the only way to win. Also the 3 levels of super could have been a good adition if you werent forced to use the actual level of the super, it's restricting and limit's even way more your number of kills. dodgin and landing hits are a must in fighting games, but smash just allows more freedom by not been totally dependant of a fixiated damage to ensure a kill.