sethnintendo said:
makingmusic476 said:
I've been playing a lot of that and Shogun 2 over the past two weeks, so I can't help but compare the two. On the whole, I prefer Total War's gameplay more, because I feel like you don't have to micro-manage your provinces in TW as much as you have to micro-manage your cities via your workers and whatnot in Civ. |
Usually I just put my workers on auto. They usually do a good job at improvements but sometimes you have to manually take over and tell them to build that damn road to your new city that they have been neglecting to do. Roads are a tricky thing in Civ 5. It seemed like you could build as many roads/railroads as possible in Civ 3 and it not affect your money. However, it seems like in Civ 5 you have to just do a limited amount of roads in order that it doesn't bankrupt you. This is bad considering each unit needs to be on it's own tile so it makes things a little tricky sometimes.
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For some reason it didn't occur to me that I could probably put my workers on auto. D=
I'll have to give that a try. But I'm pretty OCD when it comes to this stuff, so I'll probably control them all manually anyway lol.
DanneSandin said: I like the idea of spreading your army out, not stacking 20 armies in one tile. But it's so god damn dumb that there is only room for ONE unit. It would have been a lot more fun if there could be 3 allied troops in one tile, or something like that. They gotta go back and rethink that part... What I really wanna see is a sort of cross between Civ, Total War and Europa Universalis in one single game!!! |
Yeah, it's unrealistic to have massively large armies on a single tile, but the current method isn't much more realistic.
They should give each unit type a size parameter (maybe foot soldiers a 1, cavalry a 2, tanks and siege weapons a 2, etc.), and allow X total number of troops per tile (maybe 5 or 8). Then you could have 2-3 units per tile, as larger battalions, so to speak, with different stacked units changing paramets of the whole group in different ways (archers having higher defense if accompanied by swordsmen, things like that).