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Forums - Nintendo - First Impressions: Wii U Panorama View

kain_kusanagi said:

Honestly I wasn't impressed with ZombiU. It's not that the game looks bad or anything. It's just that the whole gimick of looking around with the WiiPad looks frustration. It actualy looked like it will get in the way more than help. Can you imagine playing Left 4 Dead and having to hold up a controller in front of the TV, just to use an item, while being attacked by Zombies?

The touch screen on the WiiPad is going to be great for lots of stuff, I just don't see the point of moving a controler around in front of the TV to look at stuff you could already look at on the TV.

You're expecting an experience you will never get in this configuration, the left 4 dead experience. Of course the Upad brings a level of latency and is somewhat cumbersome, but the benefit is added immersion. You can call it a gimmick all you want, but you need to defend it otherwise the point is discarded.



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happydolphin said:
kain_kusanagi said:

Honestly I wasn't impressed with ZombiU. It's not that the game looks bad or anything. It's just that the whole gimick of looking around with the WiiPad looks frustration. It actualy looked like it will get in the way more than help. Can you imagine playing Left 4 Dead and having to hold up a controller in front of the TV, just to use an item, while being attacked by Zombies?

The touch screen on the WiiPad is going to be great for lots of stuff, I just don't see the point of moving a controler around in front of the TV to look at stuff you could already look at on the TV.

You're expecting an experience you will never get in this configuration, the left 4 dead experience. Of course the Upad brings a level of latency and is somewhat cumbersome, but the benefit is added immersion. You can call it a gimmick all you want, but you need to defend it otherwise the point is discarded.

All report say that there is absolutely no problem with wielding the Upad and that is quite confortable untop of being faster in repsonse than the actual television. Where did you get these problem froms?



lilbroex said:

All report say that there is absolutely no problem with wielding the Upad and that is quite confortable untop of being faster in repsonse than the actual television. Where did you get these problem froms?

I wasn't talking about ergonomy. I was talking about the touch controls and moving your hand from the pad to the screen. It inherently introduces a measure of latency I don't need people to tell me things like that. I can understand how that could be ambiguous though so my bad, I should have been more clear.

As for "faster in response than the actual television" I honestly don't know what HW feature you're referring to and what in my post this argues. I don't think we're talking about the same thing.

As for my use of the word cumbersome, I meant that it's not comfortable to hold your arms up to see what's on the uPad and look at the screen at the same time. It requires effort as compared to just button controllers, in exchange for a more immersive experience.



happydolphin said:
lilbroex said:

All report say that there is absolutely no problem with wielding the Upad and that is quite confortable untop of being faster in repsonse than the actual television. Where did you get these problem froms?

I wasn't talking about ergonomy. I was talking about the touch controls and moving your hand from the pad to the screen. It inherently introduces a measure of latency I don't need people to tell me things like that. I can understand how that could be ambiguous though so my bad, I should have been more clear.

As for "faster in response than the actual television" I honestly don't know what HW feature you're referring to and what in my post this argues. I don't think we're talking about the same thing.

As for my use of the word cumbersome, I meant that it's not comfortable to hold your arms up to see what's on the uPad and look at the screen at the same time. It requires effort as compared to just button controllers, in exchange for a more immersive experience.

Those are the same argument people made about the Wii-mote. Look at how that turned out.



lilbroex said:

Those are the same argument people made about the Wii-mote. Look at how that turned out.

Bad for many people, namely the core. They don't understand the benefits of these new experiences at the cost of button to 
action latency. They wan't to have convenience of button-controls, but they don't accept all the benefits the new game controls bring, be it controls that are impossible or inconvenient with buttons and analog sticks (drawing shapes, body movements, pointer controls, ...).

I know what you mean, but I wasn't talking about casuals. I was responding to kain_kusanagi, who I assume is a dedicated hobbyist.



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lilbroex said:
happydolphin said:
lilbroex said:

All report say that there is absolutely no problem with wielding the Upad and that is quite confortable untop of being faster in repsonse than the actual television. Where did you get these problem froms?

I wasn't talking about ergonomy. I was talking about the touch controls and moving your hand from the pad to the screen. It inherently introduces a measure of latency I don't need people to tell me things like that. I can understand how that could be ambiguous though so my bad, I should have been more clear.

As for "faster in response than the actual television" I honestly don't know what HW feature you're referring to and what in my post this argues. I don't think we're talking about the same thing.

As for my use of the word cumbersome, I meant that it's not comfortable to hold your arms up to see what's on the uPad and look at the screen at the same time. It requires effort as compared to just button controllers, in exchange for a more immersive experience.

Those are the same argument people made about the Wii-mote. Look at how that turned out.


I still don't like the Wii-Mote. All I want, all I ever want, is standard gamepad controls. Zelda SS would have been better if it had OoT controls. When ever a Wii game gives me the option of using classic controls I always switch to the classic pad.

I'm fine with the WiiPad having a touch screen. There are cool things that can be done with it. But I don't want to hold up the WiiPad in front of my TV to look around. It's stupid. I could just look around with a thumb stick. I don't want to play a Zombie game where the gimmick is that while you are fussing with a touch pad you get suprise attacked by zombies.



happydolphin said:
lilbroex said:

Those are the same argument people made about the Wii-mote. Look at how that turned out.

Bad for many people, namely the core. They don't understand the benefits of these new experiences at the cost of button to 
action latency. They wan't to have convenience of button-controls, but they don't accept all the benefits the new game controls bring, be it controls that are impossible or inconvenient with buttons and analog sticks (drawing shapes, body movements, pointer controls, ...).

I know what you mean, but I wasn't talking about casuals. I was responding to kain_kusanagi, who I assume is a dedicated hobbyist.


I must disagree. With the current gen the very definiton of a core gamer itself was almost completely redefined to people who like violent, realistic action games.

I am a true hardcore gamer as they were in the past is a gamer who likes variety and plays games that are good, not just games of a specific genre.'

What people call core gamers now, I call monochrome gamers. They don't play games in general, they just play one or two types of games in one or two genres (ie. First Person and Third Person Shooters and/or medieval sword fighting and medieval magic). They had trouble with controls that weren't optomized for their unary style of playing. People who not pre biased against the control found games that they made better and games that they made worst. Its all up to the developers

There are many games that gave the option to play with the motion controls and more standard controls (No More Heroes 2, Modern Warfare 3, Shawn White Snowboarding). Most people took motion in those games as it made the experience more fun.

The ultimate goal of any game is to be fun.



matter of tastes
numbers say people liked the motion thing
funny how people said, well the Wii sells but is not good for gamers
now they say, well the WiiU looks good but is not going to sell...
Panorama view looks great by the way...i cant wait!



lilbroex said:

I must disagree. With the current gen the very definiton of a gamer itself was almost completely redefined to people who like violent, realistic action games.

I am a true hardcore gamer as they were in the past. A gamer who likes variety and plays games taht are good, not just ames of a specific genre.'

What people call core gamers now, I call monochrome gamer. They don't play games in general, they just play or two type of games in one or two genres (ie. First Person and Third Person Shooters). They had trouble with controls taht were optomized for there unary style of playing. People who not pre biased against the control found games that they made better and games that they made worst. Its all up to the developers

There are many games that gave the option to play with the motion controls and more standard controls (No More Heroes 2, Moder Warfare 3, Shawn White Snowboarding). Most people took motion in those games as it made the experience more fun.

The ultimate goal of any game is to be fun.

Fun is a very subjective term, and to some people it's more fun to be able to use quick button responses in action games of all types (shooters, platformers, fighters, ...) than using motion controls in more adventure/immersive experiences.

To each their own really it doesn't make one more a gamer than another. Your attitude is the same as theirs, you're just on the other side. A true gamer is someone who likes games, within that group there are people who like certain types of games and some who like others.

What I was trying to say is that those who like quick button controls will not find that in motion controlled experiences in most cases because the motions may require a bit more latency as compared to the hit of a button. However, they are seeing what is a disadvantage to them without looking at the benefits that come with motion controls. As such, if this is explained to them and they still say it's not for them, well all the power to them, it's THEIR game, their choice. However, to call them gimmicks when they just don't understand the added value is something I personally don't and never will accept. It fringes bigotry imho and I won't accept that. I encourage you to do the same.



kljesta64 said:

i dont get it why isnt this drawing attention...its so remarkable


Because some of us already have a modern tablet or smartphone. The tech demo is nothing new. We need to see the tech implemented in a compelling video game.

Everybody talks about using this for Metroid Prime scanning, but I'd rather keep the pointer control. :/

What I want to see use this feature: Endless Ocean. I'd buy it at a high price.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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