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Forums - Nintendo - Nintendo Enthusiast goes hands-on with the Wii U and are happy to report it was awesome! (Lots of media)

 

What is your favorite Nintendoland game

The Legend of Zelda Battle Quest 16 29.63%
 
Animal Crossing Sweet Day 5 9.26%
 
Donkey Kong Crash Course 1 1.85%
 
Luigi’s Mansion 13 24.07%
 
Takamura’s Castle 4 7.41%
 
They are all on par 15 27.78%
 
Total:54

NSMB U

How it Works: Similar to New Super Mario Bros Wii, you’ll have the option to play as Mario, Luigi, a yellow Toad, or a blue Toad. But in New Super Mario Bros U, you can also choose to play as your Mii character.

 

 

Zombi U

 

Single Player: In the single player mode you play as a survivor in the zombie apocalypse happening in London. You start off with a standard pistol and a cricket bat, which you can switch between by tapping their respective icons that are conveniently located in the upper leftmost corner of the touch screen. No matter what weapon you have equipped, hitting the right trigger performs a push move that gives some distance between you and your zombie foe. Holding the left trigger readies your equipped weapon and the right trigger fires, or in the case of the cricket bat, ‘Z-left’ readies the weapon and ‘Z-right’ takes a swing.

Multiplayer: In the multiplayer demo, one person would play as a survivor using the Wii U Pro Controller, and the other was the Zombie Overlord playing with the Wii U Gamepad. The survivor’s job was to run around to each of 3 flags and capture the area by defending it from zombies for a set amount of time (think Halo’s “Territories” multiplayer mode). The game plays almost identically to the single player version for this player, with the only exception being, of course, the lack of all the touch screen components.

 

 

Pikmin 3

How it Works: This was the only game at the Wii U Experience that was played completely with the old Wiimote + nunchuck combo. The controls are almost identical to it’s remade predecessors on the Wii. Point with the Wiimote to aim where you’re going to throw your Pikmin. Control your character’s movement with the nunchuck’s analogue stick, and recenter the camera by tapping the nunchuck’s ‘Z’ button. At any time, press either left or right on the d-pad and your character, along with your current party of Pikmin will roll out of harms way. Instead of the swarming function of the previous titles, Nintendo’s added a nifty lock-on feature. Simply point at an enemy and hold the Z button and you will lock on. Now, when locked on, give the nunchuck a shake and your hoard of cronies will all charge out and attack/interact wtih your locked on target

 

Source: http://www.nintendoenthusiast.com/nintendo-wii-u-impressions-nintendo-enthusiast/



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Nintendo Land

The Legend of Zelda Battle Quest

How it Works: There are two options for play in this game. You can either play with the Wii U Gamepad, or with just the Wiimote (no nunchuck). Basically, the Wiimote is to play as a swordsman and the Gamepad is to play as an archer. Wiimote players will be holding the Wiimote vertically, like a sword. Your swordsman character, appropriately attired in the legendary hero’s garb, walks on his own throughout the course and it’s up to you to control his swordplay. The sword feels about 1:1 with your actions with the wiimote. You can slash in any direction with a quick flick of the wrist, or point your wiimote to the sky to charge up a powerful spin attack. You’ll face standard enemies at first, like bokoblins and chuchus, that go down with just one slash no matter what direction. But you’ll soon come across enemeis that require a bit more precision. The bokoblins will now be donning shields along with their swords, and your task is now to slash in the direction opposite or perpendicular to the direction theyre holding the shield. This is similar to Skyward Sword’s battle strategies.

Animal Crossing Sweet Day

How it Works: Animal Crossing: Sweet Day allows for 4 people to play with wiimotes (held horizontally), and one person to play with the Gamepad. Wiimote players play as friendly townsfolk walking around trying to collect candy that they shake out of trees by standing on a button right at the base. Some trees only have one button, but others have 2 or 3 requiring that number of players to stand on them for a few seconds before the tree releases it’s candy. The townsfolk’s goal is to collect 50 pieces of candy before the time runs out.
The Gamepad player controls 2 characters at the same time. One with the left stick and one with the right. His goal is to chase after the townsfolk who are collecting candy and lunge at them by pressing the ‘Z-right’ and ‘Z-left’ buttons to attack them with a giant fork, making them spill their candy cache.

 

 

Donkey Kong Crash Course

How it Works: In this game you control a little triangular cart-like object by tilting the Gamepad left and right. The harder you tilt it, the faster the car will speed around the course. There are weirdly positioned ramps and drops to navigate; having your little cart tip over on it’s head or slam too hard into a wall will destroy it causing you to lose a “life”. It’s made more complex by having levering ramps along the way that you control by pressing either the ‘Z-r’ or ‘Z-l’ buttons (triggers) – so you’d come up to a ramp that appears to be a dead end, hold ‘Z-r’, and the ramp lowers, opening a new path (just be sure to keep holding the button until you clear the ramp or you might inadvertantly flip yourself over). There are also pullies and elevators that you wind yourself over with by rotating the left or right analoge stick.

 

Luigi’s Mansion

How it Works: You have 4 players with Wiimotes (held sideways) moving with the d-pad and shining their flashlight with the 2 button. Their goal is to walk around and find the Ghost by shining their light on him; teamwork is key here. The only way to see the ghost is if you shine your light on him, or if a lucky flash of lightening hits an area that he’s in. But here’s the fun part, you *feel* when the ghost is near you; the wiimote will start to rumble intensly when the Ghost is in a certain proximity with your character.

 

Takamura’s Castle

How it Works: In this game, you hold the Wii U Gamepad sideways and flick ninja stars from the touchscreen in your hand up to the targets on the TV. The game registers the difference between a hard/fast flick, which sends the ninja star shooting onto the TV like a bullet, and a slower/gentler flick, that lobs the star onto the TV more like a frisbee. The more consecutive enemies you can hit without missing, the more points you are awarded. You face enemy ninjas that are static at first, but progressively move faster and faster as you continue, eventually throwing ninja stars and bombs back at you that you’ll have to knock out of the air with your own projectiles.



This is in the wrong section of the forum. Should be in Sony Discussion. Please lock.



Project P-100

 

How it Works: In this demo, you play as the leader of a group of minions, of which you control the entire pack. At face value it may look a lot like Pikmin, but it’s really quite different. You have your basic attack that is performed with the ‘X’ button, this sends your entire party smashing into enemies as one giant hoarde. Using this attack builds up a meter that’s denoted with batteries at the top of the screen. You use this power to perform your special, or “Unity Attacks”, which have your minions forming their bodies into the shape of one giant weapon. These are used by drawing symbols on the touch screen of the WUpad, then activating them by pressing ‘A’. The demo featured three of these attack types. The first has your party of minions forming into a giant fist by drawing a partial circle. Next is a sword, formed by drawing just a vertical line. And finally a gun, formed by drawing a sideways “L” shape. Once either of these three special weapons are activated, you use them by pressing the ‘A’ button. But you dont need to draw the shape every time you want to use your sword. Once you’ve activated it once, that one weapon is now available to use every time you press ‘A’. You only need to draw again when you want to use a different weapon. While in combat, you also have two defensive moves. The left trigger will form your party around you into what looks like a jello mold, which acts like a shield. Or you can hit the right trigger and have your party bound out of the way like a Slinky.



Glad to know these games are shaping up to be pretty great. Lets just hope that there are more great games to come.



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I'm really curious about P-100

I mean, it looks fantastic and the use of the gamepad looks fantastic - probably the best so far.



P-100 and ZombiU are definitely the most exiting games so far, I really don't care about NintendoLand but I guess it's obvious the game will come bundled with the system, so it really doesn't matter



Nintendo and PC gamer

NIntendo Land looks very nice to me!

The games all look ok at minimum - some look great, like DK and Luigi's Mansion, but the my most anticipated feature is the whole Nintendo part of it. Looks like a freaking Nintendo museum! Imagine the amount of little surprises you'll find in it!



I don't know, nothing here gets me very excited about the Wii U. If I ever get this system, it'll probably be in a few years after a good amount of games have been released and hopefully change my mind.



"In the multiplayer demo, one person would play as a survivor using the Wii U Pro Controller-" STOP!

Stop. You've already made a mistake here, Ubisoft.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.