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Forums - Nintendo - Wii U CPU Weaker than PS360

Heavenly_King said:

The video in the Nintendo E3 conference is a target render.   You can see that the quality of the graphics and animations in the trailer are way better than in the gameplay vids.

I understand what you are talking about, but what is the point on having better technical elements if the game does not looks like it.  I still think that P-100 could be easily ported to the 360 or PS3.


Target rendering is only done in motion, not for still images as there would be absolutely no point. And for the last time, nobody is talking about that trailer. From 2:00 to 2:40. There is no way that could run on the 360 or PS3 without downgrades. Too high quality special effects, shadows, lighting effects for them even if you lowered the resolution. And the near seemless transition to the nursery with no load screen? Its just won't happen.

 

P-100 could be easily "downported" to the 360 or PS3 and even the Wii but you can't get that game on those systems at the level of graphical fidelity that was displayed while it was running on the Wii U hardware. The PS3 and 360 don't have anywhere near enough shading capability or RAM to do it it if you cut the fram rate in half. I'm  not even going to get ito the part where streets and building starts to crumble and fall apart in real time.



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Don't you just looooove prelaunch speculation :D

can someone tell me when the nintendo wiiu event thing is held?



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lilbroex said:
Heavenly_King said:

The video in the Nintendo E3 conference is a target render.   You can see that the quality of the graphics and animations in the trailer are way better than in the gameplay vids.

I understand what you are talking about, but what is the point on having better technical elements if the game does not looks like it.  I still think that P-100 could be easily ported to the 360 or PS3.

Target rendering is only done in motion, not for still images and once again, nobody is talking about the trailer.

P-100 could be easily "downported" to the 360 or PS3 but you can't get that entire game on the system. The PS3 and 360 don't have anywhere near enough shading capability or RAM to do it.

 

And you say that because of the unofficial leaked info? LOL.   Also as I said before, even if you are right and the WiiU is "technically" more powerfull, due to the fact of the second screen games will look on par or worst than PS360 games, because the device has to render 2 screens instead of 1.

According to you that video looks superb?? If so, I really dont know what to tell you. 

I really think that in order to do a proper comparison an HD video is needed.

Check the vids in HD Full screen.



Heavenly_King said:

And you say that because of the unofficial leaked info? LOL.   Also as I said before, even if you are right and the WiiU is "technically" more powerfull, due to the fact of the second screen games will look on par or worst than PS360 games, because the device has to render 2 screens instead of 1.

According to you that video looks superb?? If so, I really dont know what to tell you. 

I really think that in order to do a proper comparison an HD video is needed.

Check the vids in HD Full screen.


You keep touting the exact same dead end argument. "Which looks better". "Looks superb" is says nothing about system strength whatsoever.

That has nothing to do with techinical power. You could put RE6 on the Wii U and enhance every aspect of it. Assasin's creed is the best example. Not only are all of the textures higher resolutions on the Wii U. The shadows are clearer and more varied,  and it runs at 60 FPS while the 360 and PS3 version run at 30.

Technical capability is not a matter of opinon. It won't change depending on whether or not you like it.

 

Another fact your are surely unware of. Cutscene graphics are not the same as real time gameplay graphics. Cutscenes usually have higher quality textures more detail and higher polygon counts compared to ingame gameplay as there is nothing extra consuming the resources.

Take Kingdom Hearts on the PSP for example. In the cutscenes they have 5 fingers and there lips move. In the regular gameplay they have a thumb with drawn on fingers and there mouths don't move. There is also less detail eslwhere like their eyes, nose and clothing.

There is no where near as much diversity and detail in the RE6 gameplay video. The animations are stiff, clunky and less fluid. There are less polygons in the environment and individiual objects. There are less light sources and the shading depth is lower. The textures are lower quality/lower res.



I'm siding with Heavenly_King on this one because after checking Avatar, Signature and Profile, I just know that he is as unbiased and neutral as a person ever can be.

On a serious note, I sometimes am really happy that I am just a dirty console peasant and understand nothing about hardware specs. All teh gaemz discussed here look good to me and I don't understand the pixel counting.

 

Resident Evil 6 might look better than ZombiU but the latter has more appeal as a zombie apocalypse survival game, imho. Resident Evil 6 looks suspiciously like Uncharted: Zombie Apocalypse, which isn't bad at all. Different games for different people. Oh and I'm not biased towards ZombiU at all, obviously.



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I'm purdy sure, by his 'debating' methods, that Heavenly King is a 12 year old.

You are arguing with a 12 year old....



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looks like there will be weak physics and no decent RTS's for the wii-u...



usrevenge said:
looks like there will be weak physics and no decent RTS's for the wii-u...


Exept the console has already demonstrated both superior physics to the current gen consoles and micromangament of large individual units in P-100....



lilbroex said:
rubido said:
It seems they are trying to port the PS360's tesselator which is done in the CPU as their GPU's don't support it. The Wii U has a specialized tesselator in the GPU.

Lazy ports are lazy!


The PS3 has no tesellator to my knowledge. They have an Nvidia GPU and Nvidia didn't start producing tesellators until their DX11 cards if my memories are correct.


Developers code the tesselator through the CPU to get nicer effects in the PS360. The WiiU doesn't need it but lazy ports can try to port the whole code instead of recoding the tesselator code to use the WiiU's extra features. This will all change on the next generation systems, but for these ports, I don't think they are using them yet.

Better graphics = better GPU's. Slower clocked CPU's aren't really a problem. It's a more advanced CPU certainly.



Am I not the only one noticing the really bad news?!?!