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Forums - Nintendo - Wii U CPU Weaker than PS360

Nintendo is DOOMED.



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I see no problem.



Let's just wait until the thing comes out in stores and someone tear it apart to see the real specs of the system 



Nintendo and PC gamer

Wii U is gonna be in a situation when the other next gen consoles are out. I think third party support will go down once Xbox 720 and PS4 are released



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zero129 said:
Cant wait for people to see this as confirmation that the WiiU is weaker then the ps3 and 360... oops too late its already happened xD


Actually no it didn't. The title of this thread is just the desires of the OP. The Tekken developer said its possible that it has a lower clock speed, not that its weaker(two different things in the world of processing). He said they are still working with it.

The graphics are still better. Which has been confirmed and can be visually seen.



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Nowadays the clock of CPU means basically nothing, any 2.0ghz core i5 is ways faster than a 3.6ghz P4.

The are many ways to improve the performance of a CPU like optimizing its pipeline or adding more cores.

Increasing the clock is just an old and dated way make a faster CPU which usually leads to cooling problems.

Also since the day I saw the console I knew that it wasn't going to have high clock because of the small the size of its box.

Finally, demanding games need a fast GPU not a fast CPU.



zero129 said:
lilbroex said:
zero129 said:
Cant wait for people to see this as confirmation that the WiiU is weaker then the ps3 and 360... oops too late its already happened xD


Actually no it didn't. The title of this thread is just the desires of the OP. The Tekken developer said its possible that it is weaker but that they are still working with it.

From what i got out of what they where saying wasnt that it was weaker, just that they needed to learn how to program for the wiiU better.

like other users have said, clock speed doesn't mean much. my i5-2500k cpu has a slower clock speed then my old P4, yet the P4 wouldnt stand a chance against my i5.

I had mistyped that. I edited it corectly before you finished this post.



I love it when we get confirmed specs and people completely misinterpret them.



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Tekken producer said that the processor speed is lower, wich doesn't mean that the processor is weaker, it can be better than 360 processor because of modern architeture, and maybe more cache, BUS etc.

He said, that the developing of Wii U version is going well and it's not to behind of PS360 developement, so they're not struggling with it, wich could mean that even with lower clock speed it's a good processor.



Mr Khan said:
So long as the CPU isn't prohibitively slow, which we don't necessarily have evidence of here (he draws comparisons to the PS3, for one, where it was merely a matter of grappling with the learning curve)

This is going to be a delightful news cycle, though :/


"For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that."

 

UncleScrooge said:
A PPC CPU clocked lower than other CPU's? Unheard of! 

He never said it was less powerful. He said the CPU was clocked lower which is to be expected. PPC CPU's offer higher performance at lower clock speeds. Microsoft and Sony clocked their CPU's as high as possible because it was cheaper than a CPU with a slower clock speed but better capabilities. They went speed > capabilities

Developers will have to optimize their Wii U games in other ways than utilizing clock speed to get more power out of its otherwise faster CPU. Yeah back in the Gamecube days we had the same discussions...


The X360 and PS3 are both PPC CPUs as well tho...

And actually RISC CPUs generally do run at higher clocks, Power 7 CPUs top out at 4.25 GHz vs current Intel compariable Xeon CPUs top out at 3.4 GHz for example.

lilbroex said:

Actually, the processor in the Wii is way faster than the one in the Xbox and so is the one in the Gamecube. The PowerPC processor processes 3 intrustction per cycle compared to 1 like the pentium 3 based processor in the Xbox1. In all test the PowerPC processor got higher all around performance at half the clock speed.

This is a different issue. Seems that Nintendo has intentionally used a low cost, low performance processor this time. This is dissapointing. The price of the console better not be above $250.  Not with the tech they've demonstrated.

Is "is" possible that the CPU is simply clocked low like the one in the PSP and that the clock can be raised when it is needed but I doubt Nintendo did that.

That's not really true, but I guess you are talking about the FPU that was added to the Gekko that could proccess 2×32-bit SIMD instructions which was used for decompression and a few other graphics related tasks. The Gekko also had more cache and a wider bus than the gimped mobile Celeron CPU in the XBOX. 

 

 

All in all this falls in with several other rumours such as 

"CPU that runs at low speeds, can do out-of-order processing but has fewer threads than the 360. The insider says the Wii U has the power to run Xbox 360 and PlayStation 3 ports with little difficulty"

http://kotaku.com/5920931/the-wii-us-power-problem



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