watsuke said: I think materia is still the greatest idea they had, so many kinds and so many more combinations. Needing to raise chocobos to get to certain areas and islands for rare materia was fun too. The grid style was fun in X, but it got annoying fast when they didn't change it up in XII or XIII. XIII was the same just more fancy. They also destroyed the fast paced battle system with XIII, the menu loads way to slow forcing me to use auto-battle. Unless they can find their creativity, I.e. release FFVsXIII, they may as well remake VII. At this rate the series is dead anyways. |
I found FF8's system to be the next logical step; it offered much more customization while retaining the basic materia model (just called it junctioning instead, but it is still basicly the materia system) - but perhaps too much for most gamers; Xenoblade uses a similar sort of system (maybe less complex than 8's), but has A TON of Tutorials whereas FF8 had only optional Tutorials in the menus and on the computer network in the Gardens. FF8's big flaw is that they introduce drawing before refining - and then people (like myself on my first play) rely on drawing magic, when that is both inefficient and monotonous compared to refining.
I think that if FF8 had reversed the introduction of refining and drawing, it would easily be considered the best FF system.