As far as I'm aware, the only games that would really benefit would be FPS', which traditionally aren't big on handhelds, so there's no loss there, and RPG's. But the DS was the 'king' of the RPG (1), and that didn't have any analogue controls at all! So, would the second nub really add anything? I don't think so.
|
(1) I almost had a heart attack! PSP was vastly superior to DS in terms of RPG. I've spent much more time playing RPGs on my PSP than on my DS.
To come back to the 2nd analog stick, sure it's not used very often, but it would have added value to the system and sent a powerful message to gamers. Instead of that, Nintendo proposes a heavier and more expensive 3DS (and it is rumored here in France that the pack doesn't even include the battery charger) with a bigger screen but with the same resolution (which will make games uglier than the are now). This 3DSXL won't even allow the use of the Circle Pad Pro (it obviously won't fit), which triggers a question : will 3DS have more ambitious 3D games like Resident Evil or Metal Gear? Doesn't the lack of 2nd analog stick suggest that Nintendo and third parties will stick to cheap 2D games (less costly and more profitable) at the expense of gamers craving for greater gaming experience (like say, Gravity Rush)?
With 3DSXL, Nintendo sends the same wrong message as ever, that profitability is more important than the experience you deliver to gamers.