ryuzaki57 said:
(1) ACIII, Batman, Darksiders hardly matter since they will release earlier on PS360. Gamers who want those games will have finished them before WiiU releases.
(2) I'm pretty sure you must have both screens to face each other. Otherwise I don't see the point of the gyroscopic crosshairs.
(3) So it's perfectly the same as with a normal controller.
(4) As i said, this constant going back and forth between gamepad and TV would be totally uneffective in a fast paced FPS, in which you need to have permanent focus.
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(1) True enough. Many will have played them already (not all). I only wanted to say, that mentioning Nintendo Land and saying the console does nothing for core gamers, while at the same time core games come, is wrong. And yes, as a new console it first get's some ports of older games, I'm pretty sure later we will see announcement of other games that come to these platforms at the same time. But for now, the developers test the waters with proved successful games.
(2) Why gyroscopic? How in the hell you come to think, that you aim with motion- and gyro-sensors? That is laggy, too imprecise and it can't work. How should you detect motions to the left and right? Remember, if you aim with the WiiMote, you don't use gyro- and motion-sensors. You use the IR-cam in the wiimote that detects the IR-lights in the sensor-bar. So the whole thinking makes no sense. You surely aim with a stick. That's probably the reason, why a thumb is on one of the sticks in the image. Maybe someone was at E3 and tested ZombiU (I think this image is from that game) and tell more about the controls for sniping.
(3) I said, what I think could be an advantage if done good: "Think you have multiple enemies. You don't need t leave snipe-mode to look where the next enemy is, just look at the TV and you know which direction to move the control-stick."
(4) That image seems to be from ZombiU. The scene they showed at E3 where the sniping is done, at that scene the player is on the roof of a house and sniping down. It seems a pretty safe situation. The zombie wasn't moving very much, so it's not fast paced. Probably you never heard that before, but different games sometimes implement different control schemes. 