spurgeonryan said: @ avatar with no picture What do you call that wii blaster? I never used it for another game. I never used the 3D in the 3DS other than in Ocarina of time. Please tell me what you think gimmick means, because I am dying to here what you have to say. The game was worth the 10 bucks I paid for it... |
A gimmick is something that is popular purely because it's new. The Zapper (not Blaster) was new, but it was nothing more than a framework.
Other games did get made that had modes/schemes using it, including all of the Call of Duties (not counting CoD 3, of course), both Resident Evil "Chronicles" games, Dead Space Extraction, The Conduit, both House of the Deads, both 007 games, Sin & Punishment, and Ghost Squad, amongst others. If the Zapper was a gimmick, they wouldn't have still made modes/schemes utilising it in recent Call of Duty titles - most notably, Modern Warfare 3. And expect a mode/scheme using it in Black Ops 2, for both Wii and Wii U. Why? Because it does the job, it's not about "gimmicks".
Of course, none of those sorts of games sold strongly enough to explain 5 million Zappers, especially once you factor in that not everyone that bought those games would have wanted one. The Zapper simply cannot be used to explain how well the game sold. I'm sure there was some influence, but then, if it were a gimmick, you'd actually be proving that people bought the game because they liked that gimmick. But as I pointed out, it's not actually a gimmick - not only are there games prior to it that use Zapper style control, but they've been popular for a long time.
Price is a more reasonable observation. But then it wasn't a full game, either - if it weren't for the fact that it needed the Zapper to work properly, it probably would have been a downloadable title (as they are usually smaller titles).