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spurgeonryan said:
Aielyn said:

BasilZero said:
The only thing they need to do now is make a FPS mario game! They can do it...I am sure of it, look at Link's Crossbow training!

All you need to do is give mario a fire flower and BAM there we got our Mario FPS xD

FPS for Mario would be awful. It would have to be TPS. A Mario game where you can't actually SEE Mario, except maybe in reflections?

Although, personally, I'd rather see a Mario RTS (or even turn-based) over a Mario shooter of either persuasion. In fact, a Mario game not unlike Warcraft would be really amazing - you can play as either the Mushroom Kingdom or Bowser's Kingdom (or possibly a few others, like Wario and his underlings) - each side has "heros" as well as regular units. So, Mario is a "hero", and then you have various Toads, etc, as units. In a sense, you're actually playing as Peach, and controlling the units.

I agree, Mario as a FPS would be terrible. I do not even want to play Mario in First Person view! Again, with Links Crossbow training. It only sold decent numbers because of the Gimmick that was included with it, and it was Zelda.

One thing you cannot validly argue is that Link's Crossbow Training sold as well as it did because it was Zelda. It sold just a touch under 5 million copies. Only three Zelda titles have ever sold over 5 million copies - Ocarina of Time (7.6 million), the original NES game (6.5 million), and Twilight Princess for Wii (6.5 million). Other than this, the only other Zelda title to beat LCT was Phantom Hourglass (4.93 million to 4.91 million).

And please stop using the term "Gimmick" if you don't know what it actually means. It makes you sound like an idiot. Link's Crossbow Training sold well for the same reason as why lightgun games are so popular in arcades, and why Duck Hunt sold so well back in the NES days. People enjoy that kind of gameplay. Indeed, I'd argue that Nintendo's best chance to expand the Zelda franchise would be to make a much more extensive game out of the LCT basic design. Something that allows for a broader range of experiences.

Heck, maybe Miyamoto's original idea was right, and they should have gone FPS with it. Nowadays, I think they'd be best off looking at making it a much more war-like game, where Link has to hold off entire armies using just sword and bow, etc. Keep in mind, I'm talking about best for sales, not best game. Personally, I'd much rather they take one part Majora's Mask, one part Wind Waker, one part Link to the Past, and one part Twilight Princess/Ocarina of Time, and bring it all together to make an incredible game... but I wouldn't expect it to sell better than Ocarina of Time.