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Forums - Gaming - Kojima: 'Japan's curse is its focus on Japan'

 

Do you agree with Kojima san?

Hellll naaaw 35 50.00%
 
Hellll yeah 35 50.00%
 
Total:70

If Japanese developers could take certain play mechanics from the west and retain everything else that Japanese games are known for (storytelling, creativity, difficulty, 'weirdness'), they'll be just fine. Dragon's Dogma, Demon's Souls, Dark Souls, Vanquish, and Binary Domain are good examples of blending western mechanics and presentation with Japanese qualities together.



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UnitSmiley said:

Obviously good things can happen when Japan takes some Western influences when creating games.I love the MGS series and the Souls games. I loved Vanquish and have been debating about whether or not to get Dragons Dogma. At the same time though, i'm afraid of Japan losing it's unique flare. I don't want everything to be like a Western developed game, in fact i'm a huge fan of jrpgs but tend to think wrpgs are boring.

Basically in my opinion, the reason jrpgs aren't as popular as wrpgs (at least in this generation) isn't because of a problem with Japan, but rather a problem with everyone elses tastes. And yeah haha, I know that sounds terrible and I don't mean to step on any ones opinions. Personally though, i've always thought wrpgs are boring and unimaginative.

I never cared for Games like Skyrim or Mass Effect. My friends were really into them so I tried them (even waited outside for the midnight release of Skyrim). I desperately wanted to like and care about them so it could be something my friends and I shared, but honestly they just aren't for me.

Poor you, that was cute. I like your humble attitude.

And yes, get Dragon's Dogma. Immediately.



Mr Khan said:
Slimebeast said:
I agree with Kojima. When the Japanese take influence of the West (but keep some of their unique stuff) miracles happen. Miracles such as Dark Souls, Dragon's Dogma and Vanquish, who all are East meets West games and masterpieces.

Rather than thinking of the two groups as distinct, one has to think transculturally. The issue for western developers is that Japan is a small enough market as to be negligible, whereas Japan needs Western sales, but the best-remembered Japanese games, past and present, are not identifiably "Japanese" and that includes many JRPGs. What's happening in j-development is a stagnation of ideas that has little to do with culture problems, because the West is going through this too (how many blockbusters don't involve Colonel Steroids shooting up terrorists or zombies in some sort of gritty urban center or wasteland or something?)

Hmm... I understand your point about not being identifiably Japanese (all games in the 80's were like that) but how can you say that about JRPGs? Do you really think that about JRPGs? I haven't seen any JRPG of which I think anything other than "this is very Japanese". (I don't count Dragon's Dogma and Dark Souls as JRPGs)



Japan comes up with the most over-the-top games imaginable. Who else could of come up with catherine, Devil May Cry, Street Fighter and they even invented QTE.



 

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Watching Japan descend into a moe-induced dementia makes me sad, but games like Ninja Gaiden III show that trying to westernize isn't good, either. Japanese developers should focus on making neither good Japanese games nor good Western games, but just good games. Period. Like they used to before they got all weirdly insecure.



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Khuutra said:
Slimebeast said:
I agree with Kojima. When the Japanese take influence of the West (but keep some of their unique stuff) miracles happen. Miracles such as Dark Souls, Dragon's Dogma and Vanquish, who all are East meets West games and masterpieces.

Vanquish is so Japanese it's almost hysterical, though

Not to say it isn't awesome, of course

Because it's super-awesome

Yeah I guess Vanquish is very Japanese. I don't have the competence to judge that properly. I just had the impression it was aimed towards the Western market with that US marine stuff, but I guess that's only a thing on the surface.

I just know it's a super-awesome game, yes, both in its presentation and its gameplay mechanics.



Slimebeast said:
Mr Khan said:
Slimebeast said:
I agree with Kojima. When the Japanese take influence of the West (but keep some of their unique stuff) miracles happen. Miracles such as Dark Souls, Dragon's Dogma and Vanquish, who all are East meets West games and masterpieces.

Rather than thinking of the two groups as distinct, one has to think transculturally. The issue for western developers is that Japan is a small enough market as to be negligible, whereas Japan needs Western sales, but the best-remembered Japanese games, past and present, are not identifiably "Japanese" and that includes many JRPGs. What's happening in j-development is a stagnation of ideas that has little to do with culture problems, because the West is going through this too (how many blockbusters don't involve Colonel Steroids shooting up terrorists or zombies in some sort of gritty urban center or wasteland or something?)

Hmm... I understand your point about not being identifiably Japanese (all games in the 80's were like that) but how can you say thatdo you really think that about JRPGs? I haven't seen any JRPG of which I think anything other than "this is very Japanese". (I don't count Dragon's Dogma and Dark Souls as JRPGs)

Really i was thinking of every Final Fantasy up through possibly 8 or 9, i mean, yes, all the Japanese elements are there, but the root of it is as much Dungeons and Dragons as anything identifiably Japanese. It used to be JRPGs and WRPGs were just RPGs, and frankly, i want that era back. Or look at Xenoblade, vaguely MMO-ish in its combat structure and with as much emphasis on loot as on leveling up, with the anime aesthetics dialed back a bit.

Badgenome expressed my sentiment well enough too. It's a problem in Japan that isn't limited to video games, but to all "enthusiast" media, everything there is getting sucked into a "moe" black hole. A small, vocal segment of the market demands moe, so anime producers and game producers moe-up their content, pleasing the vocal base (who goes to unhealthy lengths to be able to buy lots of their product) and alienating the mainstream, which becomes a self-fulfilling cycle pulling things inward (and, simultaneously, away from foreign marketability).



Monster Hunter: pissing me off since 2010.

I agree with him that Japanese people should open up more to Western games, but I still don't want Japanese games and developers to change. Western gamers need to open up more to Japanese games as well. The MGS games have a perfect balance of East and West in my opinion, they're absolute masterpieces.



Xxain said:
Japanese developers are scared of being japanese when it comes to their global releases. I find it bizarre how Japan has dominated the Industry for 2 decades by making the style of games they known to make then all of sudden of this gen they cant figure out why they are being left behind while everybody but them are developing their IP's

look at this gen. All IP's developed with a western mindset suck or are not as good as the previous. Nearly every western developed Japanese game has been robbed of its identity and has failed to get the attention of new or old fans.

Which Japenese IP's were developed in the West this gen?



Diversity is the spice of life, or in the case the Spice of Gaming.

If everything becomes Westernized, or "mass marketed" it will shrink the creative pool. The same happened in the early life of Consoles (and the early life of PC gaming in the West) where we might have had different genres, but they all still had that same feel to them (Japanese, Western, just plain bad, etc).

When a game creator takes a long running series (or even a long running game type that they are associated with) and changes its identity, the game just does not feel "right". Not really sure how else to put it.

I equate it to Square and Chrono. If Chrono Cross would have been called "Radical Dreamers" its reception would have been much better.

Why try to make your game "Westernized" or "Mass Marketed" or hell even "Japanese" just try to make a GOOD FUCKING GAME.