RolStoppable said:
It's bad enough to not take the full video game history into account (it hasn't even been 40 years since the Atari 2600 was released, so there aren't huge amounts of relevant systems to go through; it's basically three per generation on average), but it's inexcusable to ignore parts of the history of a specific company when trying to predict their future. It's also inexcusable to say NES and Gameboy are representative of what make Nintendos platforms successful today. Your point is that the industry has changed and first party alone won't make a console successful, but didn't the Wii just prove that there is a first party that can do just that? It wasn't third party games that led to huge Wii sales. Agreed on that last sentence, but not the rest. It was the gimmick, bringing motion control to the mainstream, coupled with first parties taking advantage of that gimmick that brought the Wii success, not first party alone. There is no way in hell the Wii would of sold anywhere near what it has now if it didn't have an interesting gimmick. What speaks against Wii U success are the N64 and GC, but not in the way you outlined in the OP. If Nintendo chooses to forego making certain games, their market performance will suffer. The 3DS already showed the devastating results of such a Nintendo mindset. The 3DS had a slow start mainly due to the low price point, as soon as it got cut it was selling more than the DS did in the same time period. The two main pillars of the Gameboy were 2D Mario (Super Mario Land) and Tetris. In 1996, a third pillar got added with Pokémon. These are the games that the market expects from a Nintendo handheld: 2D Mario, Pokémon and something like Tetris. (Tetris wasn't owned by NIntendo and got ported to countless platforms, so its value as a system seller greatly diminished. In the DS era Brain Training was an adequate replacement for the Gameboy Tetris. This pillar is definitely the hardest one to keep intact, because it's not tied to a fictional universe that consumers want to visit again.) If the Gameboy had a major rival at the time there is again, no way it would be as successful. The success of the DS can also be attributed to being lower priced than the competition, and having an interesting gimmick as well it's first party library. The 3DS didn't get any of these three pillars so far, hence why its sales are still atrocious in the Western markets despite a major price cut (Japan doesn't view handheld gaming as second rate gaming, so the 3DS is doing alright over there). The simplest way to encourage your audience to buy a next generation system is to make sequels to the most popular games. Ergo, NSMB2 and Pokémon should have been on the 3DS as soon as possible. Sounds logical, doesn't it? But we are talking about a company that took 19 years to make a new Super Mario Bros. game for a home console and with the 3DS they proved that they've learned nothing from their past oversights. |
I still stand by the N64 and Gamecube being good representatives of what sales look like on Ninty platforms in this era that rely on first party alone, rather than first party + interesting gimmick + low price.