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Also, the Wii U will be launch a year before the other consoles. If within that time period, 3rd party developers find success, they'll likely stick with the Wii U just to be safe. The Wii U is already having a pretty good start by having several PS360 games being ported to it. If those games sell well, then 3rd parties will see it as a viable console.

Another factor to consider is will developers be willing to use consoles to their full potential next gen? You say that if the Wii U is cheap, then 3rd parties will ignore due to being too weak compared to the PS4 & 720. However, I don't see developers trying to push graphics much, aside from the big studions.

This gen, we've already seen plenty of studios shutting down due to the skyrocketing costs of making games technically impressive. Next gen may very well be the first gen where developers choose to not use the full potential of their consoles. I think only the largest studios will bother pushing the PS4/720 to their limit. I could see a generation where 3rd parties decide to make games 'cheap' enough that they'll be able to function across all three consoles.

I even think that the consoles this gen are too powerful that developers shouldn't bother trying max out. It really isn't worth the development costs. If you're a big company like Epic or Naughty Dog, then sure, push the cosnsoles. But I think the average developer should just focus on making a game look clean & not ugly. No need to max the consoles. And the consumers won't mind the non-top-notch graphics. Look at CoD for example. I wouldn't be surprised if next gen, the majority of developers only bother to make a modest bump in graphics that the Wii U will be able to handle them.