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Forums - Gaming Discussion - Devs: Next Xbox easiest to work with, Wii U "most challenging"

noname2200 said:
A bit more for the thread, found courtesy of pokemonbrawvg:

http://gonintendo.com/?mode=viewstory&id=178422

"- porting current gen games to the Wii U isn’t as easy as originally thought

“(Games made on 360 will be) much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and it’ll pretty much run, but PS3 to Wii U is much much trickier.”

- latest SDK hardware is final, but the software keeps updating

“We’ve spent a lot of time creating our own tools for the X360 this generation, and we’ve already tweaked a lot of the tools to work on the Wii U. But if you code on the Wii U from ground up and have to use middleware, it’s probably gonna be tougher than doing an X360 game from ground up.”"

But realistically, how many third parties are even going to be coding for Wii U from the ground up? Likely the chain will, for the moment, go PS3->360->Wii U



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
noname2200 said:
A bit more for the thread, found courtesy of pokemonbrawvg:

http://gonintendo.com/?mode=viewstory&id=178422

"- porting current gen games to the Wii U isn’t as easy as originally thought

“(Games made on 360 will be) much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and it’ll pretty much run, but PS3 to Wii U is much much trickier.”

- latest SDK hardware is final, but the software keeps updating

“We’ve spent a lot of time creating our own tools for the X360 this generation, and we’ve already tweaked a lot of the tools to work on the Wii U. But if you code on the Wii U from ground up and have to use middleware, it’s probably gonna be tougher than doing an X360 game from ground up.”"

But realistically, how many third parties are even going to be coding for Wii U from the ground up? Likely the chain will, for the moment, go PS3->360->Wii U

Realistically, it'll be 360 -> Wii U -> PS3.

If developers can get roughly the same game out on the Xbox 360 and the Wii U, they'll do that first then worry about when or if they put it out on the PS3.



Adinnieken said:
Mr Khan said:
noname2200 said:
A bit more for the thread, found courtesy of pokemonbrawvg:

http://gonintendo.com/?mode=viewstory&id=178422

"- porting current gen games to the Wii U isn’t as easy as originally thought

“(Games made on 360 will be) much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and it’ll pretty much run, but PS3 to Wii U is much much trickier.”

- latest SDK hardware is final, but the software keeps updating

“We’ve spent a lot of time creating our own tools for the X360 this generation, and we’ve already tweaked a lot of the tools to work on the Wii U. But if you code on the Wii U from ground up and have to use middleware, it’s probably gonna be tougher than doing an X360 game from ground up.”"

But realistically, how many third parties are even going to be coding for Wii U from the ground up? Likely the chain will, for the moment, go PS3->360->Wii U

Realistically, it'll be 360 -> Wii U -> PS3.

If developers can get roughly the same game out on the Xbox 360 and the Wii U, they'll do that first then worry about when or if they put it out on the PS3.

Im sure that logic would work back in 2006...



Rol nailed it well.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Train wreck said:
Adinnieken said:
Mr Khan said:
noname2200 said:
A bit more for the thread, found courtesy of pokemonbrawvg:

http://gonintendo.com/?mode=viewstory&id=178422

"- porting current gen games to the Wii U isn’t as easy as originally thought

“(Games made on 360 will be) much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and it’ll pretty much run, but PS3 to Wii U is much much trickier.”

- latest SDK hardware is final, but the software keeps updating

“We’ve spent a lot of time creating our own tools for the X360 this generation, and we’ve already tweaked a lot of the tools to work on the Wii U. But if you code on the Wii U from ground up and have to use middleware, it’s probably gonna be tougher than doing an X360 game from ground up.”"

But realistically, how many third parties are even going to be coding for Wii U from the ground up? Likely the chain will, for the moment, go PS3->360->Wii U

Realistically, it'll be 360 -> Wii U -> PS3.

If developers can get roughly the same game out on the Xbox 360 and the Wii U, they'll do that first then worry about when or if they put it out on the PS3.

Im sure that logic would work back in 2006...


Not really 

It would be 360 -> Ps3 -> WiiU

360 is the easiest to develop for. Ps3 is the hardest however people have cracked its coding barrier (Some). And wiiU is a NEW hardware..  



Yay!!!

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Wh1pL4shL1ve_007 said:
Train wreck said:

Im sure that logic would work back in 2006...


Not really 

It would be 360 -> Ps3 -> WiiU

360 is the easiest to develop for. Ps3 is the hardest however people have cracked its coding barrier (Some). And wiiU is a NEW hardware..  

Nowadays most developers build their games on PS3 first, and then port it to 360 as porting that way is easier and gets better results, I think that's what he was getting at. So it's not that simple.



Andrespetmonkey said:
Wh1pL4shL1ve_007 said:
Train wreck said:

Im sure that logic would work back in 2006...


Not really 

It would be 360 -> Ps3 -> WiiU

360 is the easiest to develop for. Ps3 is the hardest however people have cracked its coding barrier (Some). And wiiU is a NEW hardware..  

Nowadays most developers build their games on PS3 first, and then port it to 360 as porting that way is easier and gets better results, I think that's what he was getting at. So it's not that simple.

Really? Thanks for giving me a heads up 



Yay!!!