I'll gladly fork out the money if the hardware is worth it, and actually fit to be in a gaming console.
I'll gladly fork out the money if the hardware is worth it, and actually fit to be in a gaming console.
| Kresnik said: I really don't want this to happen to be honest. Development costs just keep going up and up and up and more studios are being shut down for failing to recoup costs even when they're putting out critically acclaimed, mildly commercially successful games - the kind of things that would have kept them in business in previous generations. Plus, I doubt Sony could afford it anymore. I reckon they're going to go back to the PS2 model of less-powerful but trying-to-secure-exclusives that gave them all their success, they can't afford another expensive juggernaut of a console. If they lose Epic again it'll be a shame, but no real loss since they've never really had much support from them anyway. |
That's odd, the PS2 when it launched was the most powerful peice of hardware available, it was a beast. Sure the 2 consoles that launched a year after were more powerful but that doesn't mean that the PS2 wasn't a powerful peice of kit, it was far more powerful than the Dreamcast that launched the year before the PS2. The PS2 featured highly advanced custom hardware. The PS3 used the same stratergy they just messed it up, and overshot in some areas such as the Cell and stuffing Blu-ray into it. Reports had Sony losing $50-100 per console at the PS2's launch, MS lost ~$125 per unit on the OG Xbox and Nintendo were losing ~$20 on the Gamecube.
@TheVoxelman on twitter
Play4Fun said:
You seem like someone in the know from this statement. |
sound more like he read the OP.
Epic Games going on record saying “the platforms we designed ‘Unreal Engine 4’ for have not been announced yet”
the wii U goes on sale this year. the hardware is probably already in production so they can have the million or so consoles required to launch a system so it's specs are locked down now.
@nightdragon - yes, very much yes. i would be very much disappointed to get a new system that "ONLY" plays at the same level i've been played for the last 6 years.
| superchunk said: Meaning that all three are not the super-gigantic leap some of you think they will be and are more inline with my comparison thread based off of the latest rumors. |
the OP our right says Epic Games going on record saying “the platforms we designed ‘Unreal Engine 4’ for have not been announced yet”
aka not wii U
aka MSony's consoles
aka MSony's consoles are significantly more powerful than the wii U which is exactly what you've been arguing against for a year now
aka your wrong
can't wait for your apology thread.
zarx said:
That's odd, the PS2 when it launched was the most powerful peice of hardware available, it was a beast. Sure the 2 consoles that launched a year after were more powerful but that doesn't mean that the PS2 wasn't a powerful peice of kit, it was far more powerful than the Dreamcast that launched the year before the PS2. The PS2 featured highly advanced custom hardware. The PS3 used the same stratergy they just messed it up, and overshot in some areas such as the Cell and stuffing Blu-ray into it. Reports had Sony losing $50-100 per console at the PS2's launch, MS lost ~$125 per unit on the OG Xbox and Nintendo were losing ~$20 on the Gamecube. |
Don't you see the differences between the situations though? Sony launched a powerful console (but not the most powerful) a year earlier than the 'competition' with the PS2 - and although they were bested in terms of power, they easily won the market overall.
In this generation, the PS3 is the Xbox/Gamecube - releasing later and being more powerful, but not winning the market. The 360 is more the PS2 of this generation but it hasn't the dominated the market to the same extent.
Plus, all the stuff you mentioned about stuffing the PS3 with too many features which it didn't need. Which is why I see Sony trying to recapture what they did with the PS2 a bit more. Although honestly I'm not sure you can really do that with the market the way it is - there's too much money for third-party companies making multi-platform releases.
kitler53 said:
sound more like he read the OP. Epic Games going on record saying “the platforms we designed ‘Unreal Engine 4’ for have not been announced yet” the wii U goes on sale this year. the hardware is probably already in production so they can have the million or so consoles required to launch a system so it's specs are locked down now.
|
Wii U's hardware is just now coming into it's final stage of tweaking according to rumours.
It probably wouldn't run it at the level Epic designed the engine to run on PS4/720 but doesn't mean it can't handle it.
Even if Wii U must run UE4 on 720, it will be enough.
In the wilderness we go alone with our new knowledge and strength.
zarx said:
The lowest common denominator will soon be Tablets, Laptops and what devs can do in a web browser not consoles. |
Devs will always make their games on the platform with the most active buyers. Right now it's consoles.
What makes you think lalptops will now become the lead platform? lmfao. They've been out for more than a decade, and in the end they are still just PCs.
Tablets are just like PCs as well. Devs need a fixed platform that doesn't change each year. That's why consoles will always be the lead platform.
| Kresnik said:
In this generation, the PS3 is the Xbox/Gamecube - releasing later and being more powerful, but not winning the market. The 360 is more the PS2 of this generation but it hasn't the dominated the market to the same extent. Plus, all the stuff you mentioned about stuffing the PS3 with too many features which it didn't need. Which is why I see Sony trying to recapture what they did with the PS2 a bit more. Although honestly I'm not sure you can really do that with the market the way it is - there's too much money for third-party companies making multi-platform releases. |
Actually in Sony's eyes they were doing everything exactly the same, with the PS2 they added DVD which was a big selling point of the system (unfortuantely for them Blu-Ray didn't take off in the same way), they used complex powerful custom hardware that was the most powerful at the point of release so as to make ports harder (unfortunately MS pushed easy to develop for hardware and had money to burn to ensure that devs made 360 games). The PS3 was trying to recapture what the PS2 did, it just so happened that the market had changed.
The PS1&2 didn't really have strong competition, Sega was a mess and their own worst enemy with the Saturn which was hard to develop for and lacking in 2D performance, the N64 was expensive and games were expensive plus had poor 3rd party support due to Nintendo policies and the limitations and price of carts. The Dreamcast was dead in the water as Sega lacked the money to support it, the Gamecube suffered from poor 3rd party support and launching late, and the Xbox was a year late, expensive and had poor to no support from Japan as well as being a untested brand in the market.
With the PS3 they over priced it, delivered it late and had poorer 3rd party support due to complex architecture vs competition and momentum of the 360. The 360 had a year head start plenty of huge exclusives and lots of money behind it and the west became the dominant force in game development, they also had much better online infrastructure and online became a huge part of the market. The Wii found an untapped market and stole a lot of the PS2 casual market and had lots of media attention and hype.
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| Conegamer said: Well, if people are really willing to spend £500 or whatever it will cost for this new console, then so be it, especially when most of the games will only be minor improvements over what we see now. I'm fine with the current level of graphical fidelity. We need new ways to play and more engrossing games, rather than pushing the pixel count. |
At first, yes. Games will basically just be touched-up PS3/360 versions of games. It will take about 2 years until Ps4 and 720 become lead platforms for games.
Just look an Xbox 360 launch title like Call of Duty 2, and compare it to the newest one, Modern Warfare 3.