happydolphin said:
DélioPT said: First of all, thanks for sharing those videos. The music is always wonderful to hear. Impressive how so many years have passed yet they still remain magical... Do people really want Nintendo to return to times of old? For how long? I too want Nintendo to make the Zelda, Mario and Metroid games like it did with the NES, but i also want the new ones that exist now. The thing is, both can co-exist. For example, look at what Capcom did with Mega Man 9 and 10. Old school games that people loved, the same way they did them years ago and seeing as they weren`t retail material, they sold them digitally. Nintendo too could do that. Wouldn`t you buy a retro Zelda, Mario, Metroid online if Nintendo made one. I know i would. But is that all that Nintendo and other companies can do? Look at 3D Game Dot Heroes. The visuals alone throw you back to the good old times and from what i read it really feels like old Zelda games. I honestly believe there is a way Nintendo can make games like in the NES days without losing what was great about them. The best way to achieve that is to remember how they made games back then and how they would make them if they had better resourcer at the time. |
Great post. How do you suggest Nintendo would drive that business strategy. Would they have product lines that are called "Retro Celebration" or something like that, would they sell them on WiiWare like MM9 and 10? Would they be like MM9 and 10 using the exact same graphics or would they be more in line with SFII HD Remix?
Do you think there is a market for these today, and do you think Nintendo can sell multiple 2D Mario games in parallel (NSMB, Mario 5) without hurting the franchise? Do you think 2D Metroid should be just Super Metroid Remixed? What about 2D Zelda? Could 3D Zelda also use a touch of nostalgia and return to roots (mystical theme and open-endedness)?
What is stopping Nintendo from experimenting with a full retro strategy and what this far can be considered a legitimate attempt in Retro goodness? 3DLand? DCKR, Return to Dreamland?
What defines retro, what are the characteristics desired, is it the pace? The reduction of all things superficial and a focus on the essentials? The colors, the themes, the music?
So many questions guys, what are your thoughts?
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Man, that`s a lot of questions! :D
Let`s see if i even have an opinion for them all!
I think that the best thing about playing all those old games is that they feel unique by today`s standards. I know it sounds weird, but games have evolved so much (visuals, music, gameplay, sound effects, etc.) that when you replay those games not only there`s a sense of nostalgia but you also have to re-adapt to those old games. More than once i tried to play Mario and Zelda from NES like i played them now.
They are simple, yet deep. And more important, they achieved greatness without even trying. It was all about the experience, not this or that aspect.
There are two ways that Nintendo can go retro: they can either do it exactly like Capcom did with Megaman or they can do it like... Capcom with SF2 HD Remix; Sonic 4 from Sega and even 3D Game Dot Heroes.
I think there is a lot that Nintendo can try from. Nintendo can just make direct sequels or try and give something that feels retro but isn`t retro.
I honestly think there is a market even for 2D retro Mario and NSMB. Both games are completely different.
For example, take Sonic Rush and Sonic Rush Adventure and compare them with Sonic 4. Both 2D yet totally different. It can be done.
Yeah, i think WiiWare is the best market for them. Normally people expect something different from retail purchases and seeing as those game won`t be large in space, Wiiware is more than a good service to destribute and even make the Nintendo online service a place to look out for when you are thinking about buying your next game. In other words, make the online destribution channel as valuable and important as retail.
What`s stopping Nintendo for going that road?
I honestly don`t know. Maybe Nintendo thinks that the market just wants new games and not new retro games. Maybe Nintendo just doesn`t the appetite for those kind of games anywhere, seeing as everyone praises and claims great graphics, greater length, innovative gameplay and so on.
I haven`t played 3D Land or the new Kirby games and i never played much of the old DKCR so i really can`t comment. Sorry.
I think the best definition of retro or the best way to see it is like seeing a paradigm shift.
What changed from the games of before to the know is basically how they were built: nobody had expectation that this game must have this or that, or do this or that. Things were so limited in resources that the best thing was if it was fun and you had a good time playing it.
Who cared about graphics, music, etc.? When i was playing them as a kid, with my friends, all we cared about was just playing the game, fighting the enemies reaching the end of the games to beat Ganon or Bowser! :D