Mnementh said:
superchunk said: No. The price, no 1st party games at launch, lack of dual analog setup, small battery.... those were the bad decisions. |
Small battery... 3DS: 1300 mAh; DS: 850 mAh; DS Lite: 1000 mAh; DSi: 840 mAh. The 3DS has a bigger battery, than it's predecessors. But the brighter backlight to support two images for stereoscopic 3D suck it away faster.
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Nearly every smartphone created has a battery that is larger than the 3DS battery. These smartphones while only having one screen, those screens use more power due to being denser and higher end technologies. These smartphones in nearly all cases over the last year at least have higher end hardware as well... more cpus, tons of radios, and many other features not found in the 3DS.
3DS battery life is what 3 to 5hrs max? My phone with a ~1800mAh battery, playing music in the background, many other services running such as all those radios and any app I've used recently (Android has real multitasking), and playing Angry Birds... will easily last up to 8hrs.
Considering that these large batteries are put into millions upon millions of smartphones every day, I'm betting the cost to go from the 1300 to around 1800 or even 2000 would have been a very small difference, yet provided a significant increase in playtime.
My point wasn't thats its battery was smaller than its predecessors... no fucking shit its larger than theirs. My point is that in a time when these batteries are being used by so many devices, it makes far more sense to increase its size and allow a game console longer life than only a few hours of active play time.
While some people don't care or even see the 3D effect, it can be turned off very easily while not affecting anything else. However, having the machine not last more than a few hours really fucks shit up.
"ok dad, we're barely on the 3rd hour of our 14hr road trip but I have nothing to do now... I'm bored... Are we there yet.." and so on. Thanks Mr small battery.