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Forums - Nintendo - Nintendo is getting serious about online!

UltimateUnknown said:
Day 1 digital download alongside retail. That is epic, but I fear thats going to annoy the retailers like Gamestop quite a bit. Its not a problem here in the UK since we don't really have any prominent retailers but over in the US I hope Nintendo doesn't lose shelf space.

But this is amazing, nice to Nintendo leading the pack in regards to online and can't wait for Nintendo Network to hit the 3DS. Wonder if you can cross connect the 3DS and Wii U through this.


It will if they don't let the retailers sell dl codes for the games.

So will we be able to buy these games without buying Nintendo points first?



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superchunk said:
UltimateUnknown said:
Day 1 digital download alongside retail. That is epic, but I fear thats going to annoy the retailers like Gamestop quite a bit. Its not a problem here in the UK since we don't really have any prominent retailers but over in the US I hope Nintendo doesn't lose shelf space.

But this is amazing, nice to Nintendo leading the pack in regards to online and can't wait for Nintendo Network to hit the 3DS. Wonder if you can cross connect the 3DS and Wii U through this.


Considering that Nintendo stated retailers will have online code tickets, I don't think it will be an issue. I'm betting they prefer this setup as well as it reduces their shipping, storage, and shelf based costs as well.

^ and reduces work load.



KylieDog said:


But will they allow multiple accounts per console and will DlC content be shared for all account holders? 

For the first question, see paragraph 2.

http://www.joystiq.com/2012/01/26/wii-u-getting-user-accounts-as-part-of-nintendo-network/

For the second question...*shrug*



superchunk said:
UltimateUnknown said:
Day 1 digital download alongside retail. That is epic, but I fear thats going to annoy the retailers like Gamestop quite a bit. Its not a problem here in the UK since we don't really have any prominent retailers but over in the US I hope Nintendo doesn't lose shelf space.

But this is amazing, nice to Nintendo leading the pack in regards to online and can't wait for Nintendo Network to hit the 3DS. Wonder if you can cross connect the 3DS and Wii U through this.


Considering that Nintendo stated retailers will have online code tickets, I don't think it will be an issue. I'm betting they prefer this setup as well as it reduces their shipping, storage, and shelf based costs as well.

Surely Microsoft could do the exact same thing, but they don't and release games digitally 6 months later to appease their retail partners. And MS are known as pioneers of the entire console online environment.



 

homer said:
Nice to see Nintendo step into the 20th century. -_-
I feel like i have said that line before though...

Unless you are trying really hard to troll, you meant 21st century.

OT: I'll just wait, ...one month to go..... O.o



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superchunk said:
WiiBox3 said:
Wait a sec. Are the dl games tied to an account or console? I have seen both in the vg forums in the last couple of days.

3DS - console

Wii U - account

As this matures, I'm betting 3DS changes as well and forces people to create network accounts to have their content locked to instead.


I hope so for the 3DS, I would then download more games. ATM unless they are free, I don't bother because if my 3DS fails it is too much hassel for me to send it to Nintendo and potentially link it to a new 3DS etc..

 

thumbs up for finally using accounts



 

 

the_dengle said:
badgenome said:
Welcome to 2002, Nintendo. Glad you could make it!

Sony and Microsoft aren't even offering full digital distribution on their home consoles now, much less 10 years ago. Nintendo is ahead of the game for once. When PS4 and 720 come out, we'll be welcoming Sony and Microsoft to 2012.

*Checks join date*
Ahhh... a youngin.



the_dengle said:
badgenome said:
Welcome to 2002, Nintendo. Glad you could make it!

Sony and Microsoft aren't even offering full digital distribution on their home consoles now, much less 10 years ago. Nintendo is ahead of the game for once. When PS4 and 720 come out, we'll be welcoming Sony and Microsoft to 2012.

Vita say hello lol



superchunk said:
MasterVG71782 said:
The games won't get a discount on Nintendo's service, right? Supposedly, retail stores will be able to sell codes (?) for the downloadable titles at any price they feel, but I don't see too many offering them for much less than MSRP.

Nintendo doesn't do a whole lot of price dropping on their software, but that doesn't mean 3rd parties won't.

I hope its more like Steam in regards to sales. Afterall, moving to digital distribution should cut a lot of costs down for everyone.

I still think the lack of a game case, instruction manual and no disc having to be made should reduce costs and they should move that over to the consumer.



RolStoppable said:
MasterVG71782 said:

I still think the lack of a game case, instruction manual and no disc having to be made should reduce costs and they should move that over to the consumer.

Going digital also means that the retailer cut vanishes, so all things considered, downloaded games should be significantly cheaper than at retail.

The problem is that retailers won't like such a pricing strategy (being severely undercut by download prices) and thus limit shelf space for both the console and its games. Retail presence is still incredibly important for console manufacturers, so they absolutely need to appease retailers. This is also why PSV games only have a 10 % discount as downloads, because otherwise retailers may refuse to carry the system altogether.


I don't understand that logic, so if you could let me see that clearer I'd really appreciate it. This is how I see it:

1) Physical.

Physical copies cost more to produce. By the time retailers like GameStop get these copies, they hardly make a profit out of selling them. Instead, they make most of their profit by re-buying them cheaply from consumers and then selling them for a higher used price back to other consumers. When GameStop sells a new copy of a game for $50 dollars, they probably make less than $8 on it (I think i'm being generous, but I genuinely don't know).

2) Digital.

Retailers pay only Nintendo's basic fee for having digital copies, as there are no other costs involved. Retailers simply have codes and they can sell them at whatever price they want. If Nintendo takes even $20 for each digital copy sold, that leaves GameStop with every single extra penny as profit. That means if GameStop sells it for $50, they gain $30 profit! And they don't have to worry about supply constraints or shelf space.

 

Now, can you tell me where my logic is wrong and how this is bad for retailers? I'm confused.