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Forums - Nintendo - Malstrom: "My purpose is to reveal and inform people about Nintendo."

mai said:

theprof00 said:

 No, because the purpose of Sim-City and the objective are the same.

Minecraft You do not have to build a single thing, apart from essentials like I said. There is a campaign.

You decided to build something so that you could survive and grow.

Unlike Sim-City, it is not your objective to cover the world in bases. Sim-City is a points based game in which you are ranked on how well you put a city together given some variables. That is not Minecraft's point. That is the point that USERS GAVE to the game.

Yeah, totally, and everyone cared that much about these points, sure :D (I don't even remember there were points, are you sure?) That's just straw-grasping on your part to consider points as a deciding factor to why people played SimCity, there's no any kind of scoreboard or hall of fame IIRC like in arcade games. Though even if there was one, that won't change anything.

Minecraft got sort of points btw, achievement system, but nobody cares.

are you fucking kidding me?

SimCity was all about putting the city together correctly. Everyone cared about putting together a proper city. Even if they never checked the points (which appears after the designated time runs out (also at every election, or quarter or something), the point is still to put together a proper city, not zone different areas haphazardly. Ask yourself, "what happens if I zone an area commercially, without roads?" the answer is nothing. The "Points" are visible simply by looking at the city. This city is doing well, I am doing well at the game.

This is the opposite of Minecraft. Because in Minecraft you don't need to follow the provided guidelines, you can make your own. You cannot be doing well at Minecraft because there is no objective other than the campaign, which nobody ever finishes. You can decide what it is your focus is going to be, and do well at that.

In fact, if the goal is to survive. You've won when you dig the hole and hop in. Game over.

 

You are the one grasping at straws because your understanding of UGC is sub-par.

You guys just don't get it.

 

EDIT: UGC is not just "other player's content that I download", it's the exact definition I gave you previously. It's gameplay that is completely reliant on the player to create, which is what you yourself do in Minecraft.



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theprof00 said:
KungKras said:

If Minecraft is all about UGC, then what minecraft user made the creeper?

Minecraft works as a game because of the tensions caused by obstacles like monsters and lava, which are randomly generated, not user generated.

Many people saw the appeal in exploring huge randomly generated worlds, and uncover massive dungeons.

Remove those things and leave only UGC and Minecraft would be a sad shell of a game.

I never said Minecraft is 100% UGC. I said gamers changed the Minecraft world into one in which they created all the content. The game was about survival, not about building. You had tools to build, but you never had to. Gamers decided, like our little friend here, to spend 12-20 hours creating a fortress and castle, or mining facility, or protective gateways and trains etc.

Tell me that is not UGC, and I'll show you someone who has a piss-poor definition of UGC.

The main content is still the randomly generated worlds and dungeons that people like to adventure in.

Minecraft has UGC in a sense, but it is not the soul of the game. It's very different from say spore or LBP. And that's why it's not that viable to call out Malstrom on Minecraft and UGC. Malstrom always directed his praise at the huge random world and freedom of the game.



I LOVE ICELAND!

KungKras said:
theprof00 said:
KungKras said:

If Minecraft is all about UGC, then what minecraft user made the creeper?

Minecraft works as a game because of the tensions caused by obstacles like monsters and lava, which are randomly generated, not user generated.

Many people saw the appeal in exploring huge randomly generated worlds, and uncover massive dungeons.

Remove those things and leave only UGC and Minecraft would be a sad shell of a game.

I never said Minecraft is 100% UGC. I said gamers changed the Minecraft world into one in which they created all the content. The game was about survival, not about building. You had tools to build, but you never had to. Gamers decided, like our little friend here, to spend 12-20 hours creating a fortress and castle, or mining facility, or protective gateways and trains etc.

Tell me that is not UGC, and I'll show you someone who has a piss-poor definition of UGC.

The main content is still the randomly generated worlds and dungeons that people like to adventure in.

Minecraft has UGC in a sense, but it is not the soul of the game. It's very different from say spore or LBP. And that's why it's not that viable to call out Malstrom on Minecraft and UGC. Malstrom always directed his praise at the huge random world and freedom of the game.

And how does he go exploring this huge random world safely?



@kungras. Hey The best one to look at is the japanese one, since there is no "bundling" argument in that trend, just the games pure and simple. The data was taken from vgchartz, and extrapolations are there purely for aesthetics (to not have gaps in the lines, I fabricated a few gap values, they are simply there to create a straight line btw 2 points) :



The most important line is the green line because it eliminates the 2 most important irregularities of the franchise: Super Mario Bros. 2 and NSMB. If you look at the green trend, you will see there is a natural progression from SMB to M64, and it's downwards, naturally downards. The jumps from NSMB are due to what are called revivals, and you explained it pretty well related to SF. Despite no overload happening for Mario in contrast to SF, stagnation was an issue, and the trend started at SMB3.



^What does the z-axis represent?



I LOVE ICELAND!

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theprof00 said:

 are you fucking kidding me?

SimCity was all about putting the city together correctly. Everyone cared about putting together a proper city. Even if they never checked the points (which appears after the designated time runs out (also at every election, or quarter or something), the point is still to put together a proper city, not zone different areas haphazardly. Ask yourself, "what happens if I zone an area commercially, without roads?" the answer is nothing. The "Points" are visible simply by looking at the city. This city is doing well, I am doing well at the game.

My point stands. As I said nobody cared, you admitted. If there're numbers people cared about the most in SimCity, it's the finance :D

 

In what way the fact I've  build the fortress and shafts makes Minecraft UGC-driven? And even that I did for a purpose of defending myself and getting better tools, weapons and armor. For f*ck's sake read the damn definition, Wikipedia will do: http://en.wikipedia.org/wiki/UGC

 

Told you it's getting off-hand :D



@kungKras. The axes are:

x axis: Mario series entries
y axis (vertical): The sales volume
z axis (depth): The different possible trends and ways to read the data (what games to bundle with which: 2D, 3D, main entries only, they're labelled )



happydolphin said:

@kungKras. The axes are:

x axis: Mario series entries
y axis (vertical): The sales volume
z axis (depth): The different possible trends and ways to read the data (what games to bundle with which: 2D, 3D, main entries only, they're labelled )

Aha, so, there is a rather steep decline from 1 to 3, and then it levels out between 3 and SMW but still a very slow little decline, then it halves with SM64, and just collapses with sunshine.

It's hard to know if I pinpoint the data right due to it being 3D though. Kinda fitting considering the theme of the graph though xD



I LOVE ICELAND!

mai said:

theprof00 said:

 are you fucking kidding me?

SimCity was all about putting the city together correctly. Everyone cared about putting together a proper city. Even if they never checked the points (which appears after the designated time runs out (also at every election, or quarter or something), the point is still to put together a proper city, not zone different areas haphazardly. Ask yourself, "what happens if I zone an area commercially, without roads?" the answer is nothing. The "Points" are visible simply by looking at the city. This city is doing well, I am doing well at the game.

My point stands. As I said nobody cared, you admitted. If there're numbers people cared about the most in SimCity, it's the finance :D

 

In what way the fact I've  build the fortress and shafts makes Minecraft UGC-driven? And even that I did for a purpose of defending myself and getting better tools, weapons and armor. For f*ck's sake read the damn definition, Wikipedia will do: http://en.wikipedia.org/wiki/UGC

 

Told you it's getting off-hand :D


By saying "even if they never checked the points", I was saying that "regardless if your point could even ever exist, it still doesn't exist, because the nature of the game is still what I said it was, not what you said it was". You now bend to my definitino of it by saying "it was finance". And now you see how you are completely wrong? Well if you don't get it now, perhaps you have a learning disability. Might want to get an appointment to have that checked out. Sim City is about performing well according to a certain context that is driven by the game. You build a city properly and keep building and building. That is the point of the game.

 

The point I am making, which you are completely oblivious to, like a child with fingers in his ears, is that you never had to build a fortress. You did so because you defined a goal for the game yourself, and then created necessary stepping stones to accomplishing that goal. You created the game for yourself. You took a bunch of legos out of a box and said, "instead of reading these instructions, I'm going to build my own thing. And now I'm going to use it with my other toys. And now I'm going to build the tallest one I can, and now I'm going to build a rollercoaster. And now I'm going to use them for a class project." Your inherent creativity GIVES life to the game. Without your ability to create context, the game is lifeless and dull, as are useless bits of colored plastic.

Yes for fucks sake, read the wiki!

It clearly says that it's definition is not the entirety of UGC! Maybe you need to read other sources besides a wiki? lol?


While UGC could be made by a user and never published online or elsewhere, we focus here on the work that is published in some context...

"Implicit incentives: These incentives are not based on anything tangible. Social incentives are the most common form of implicit incentives."

"i.e. users must add their own value to the work."

 

You added your own value to Minecraft, and that right there is the crux of everything.
You call UGC one thing when the wiki itself uses language that allows for other context. 

That is the last I'm going to say on the matter.
Keep listening to Malstrom hide his mistakes.



KungKras said:
happydolphin said:

@kungKras. The axes are:

x axis: Mario series entries
y axis (vertical): The sales volume
z axis (depth): The different possible trends and ways to read the data (what games to bundle with which: 2D, 3D, main entries only, they're labelled )

Aha, so, there is a rather steep decline from 1 to 3, and then it levels out between 3 and SMW but still a very slow little decline, then it halves with SM64, and just collapses with sunshine.

It's hard to know if I pinpoint the data right due to it being 3D though. Kinda fitting considering the theme of the graph though xD

You'd also have to consider that all three in the first decline were on one system, with the first one being heavily bundled.

That should factually show that mario was stagnating from the get-go.