_mevildan said:
Sal.Paradise said:
_mevildan said: Only played Gears 1 and that was pretty bad, almost laughable even. But it's oscar worthy compared to game writing found in Vanquish. Without a doubt for me the lamest story and writing of the generation, but still a fantastic game in the end. |
I think you didn't understand the intent of Vanquish's dialogue then.
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OK, sure. Feel free to enlighten me on what I didn't understand. Just a few examples of dialogue that was well done that was driving home their intent, and I'll be sorted.
I know the game is supposed to be cheesey arcade fun. I love cheese. Good cheese = Escape from New York. Vanquish is just bad cheese, but thankfully the action is brilliant.
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I got the feeling the game was at once an homage to the corny American action movies, especially the one you mentioned, and also a parody. It seemed very obvious to me but I googled it and, lo and behold
It’s got that great G.I. Joe sense of good guys taking on bad guys, which plays directly into the style of dialogue we were going for in Vanquish. In essence, Vanquish is tinged with parody, but not the point of being overt. I read a review that said, “It’s hard to tell whether it is taking the piss or not, which in itself may well be the intention.” Many of the dialogue lines in Vanquish are way over-the-top, but then again, you are talking about a group of super-powered space marines attacking a colony the size of a small city in space. I think it would be incredibly strange if they played things overly straight faced, so why not have fun with things? Why not make the characters aware of not only the ridiculousness of the situation, but also the varied cultural influences that lead to the creation of a game like Vanquish. My intent, at least with the English script, was not fan service, but rather making sure the game never forgets what it is – a game. There are plenty of companies working towards the serious. We never forget we are making games. I love that. As that same review said, “We weren’t sure if we were laughing at it, or with it, but we were definitely laughing.” Perfect.
I'd like to know what you think separates good cheese from bad cheese when it comes to dialogue? It's an interesting discussion, and a distinction I'm not 100% sure about, I just seem to get a sense that magic happens when a narrative hits the mark of a balance between self-seriousness and self-derision, and I felt that was accomplished in Vanquish.