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Forums - Sony - PS4: What are the rumoured specs capable of?

Andrespetmonkey said:
SubiyaCryolite said:
With console specific optimization's, native drivers and minimal hardware abstraction the 7670 based GPU will perform roughly at twice to three times the rate of its desktop equivalent. Consider the PC equivalent of PS3 and XBox360 hardware and you'll get my point. These benchmarks are somewhat of joke, I cant believe this got published.

To be fair they did address that at the end, like 2 pages worth of text on it.

I quit half way.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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Andrespetmonkey said:

Well look at how many people MAG managed to put in their game,

Yes, by having static environments and poor visuals.

BF3 followed the Badcompany way for me, game is not bad but didnt live to my expectations not even in PC.

Yes, ofcourse it didn't, because what is done on PC for BF3 is not possible on current consoles because they aren't nearly as powerful as they need to be to run a game like that to it's fullest, that's why the game had to be dumbed down. 

Sport's games dont really have big improvements in their visuals, so i cant really say they will suffer from it, they have a good performane and i think this one is the most important.

Better hardware will bring better, visuals, performance and animations to sports games. The 2 last are essential.

CoD for example brings the same grphics each year but brings a constant 60fps wich is one of its main attractions ( Maybe the only one) and people are ,saddly, happy with that. Now games that highly depend on visuals aspects might be another thing, Gran Turismo for example.

Cod has dated visuals and tiny, static maps. This is how it keeps that frame rate up. If you want large destructible environments and high player counts whilst looking good and running at 60fps, you need new hardware.

Also with the rumored specs should be enough to improve some of thoset features. The Vita can do cross game chat and it's not as powerful as ps3.

The PS3 can't do Cross game chat due to RAM restrictions (not the amount, but where it's dedicated), the Vita has more system RAM and can therefore do Cross game chat btw. 



yet,i feel Mag achieved a littl more what BF3 should have been. DICE concentrated so much from the begining to make the game the best in graphics that sacrificed other qualities of the  game itself.I would have understand if it were a pc game that was ported to consoles by dumbing it down, but the game looks like it was built for consoles from the beggining on PC. Why not make a game that could have been great on consoles and then updating it later on PC, why not try to achieve this big maps that made BF2 great,  the equal big powerful vehicles that still rquired somr skill or actually making teamwork easier and more rewarding  first? I know there should be a balance between gameaply and graphics, but the later didnt make it for all the things that i was dissapointed with it even on PC, it was a step back for me and could have been fixed without extra hardware...The destructable enviroments didnt affect much gameplay in BF3 i would say it was more noticeable on BC.

Dynamic enviroments, better framerate and high poly counts wont outweigh level design, skill reward, content and other gameplay elements. These could be improved already. Better hardware can lead to better things for sure, my point is i dont think it will really be used by devs given they performance this gen.

Also wit this rumors Ps4 woulkd have cross voice chat easily. No need to go overboard.



I'd be quite sad if there's no unique hardware this time around. Wii gave us the Wii mote, 360 gave us a pioneering GPU while the PS3 gave us the Cell and Blu Ray.



pezus said:
Deoz said:

yet,i feel Mag achieved a littl more what BF3 should have been. DICE concentrated so much from the begining to make the game the best in graphics that sacrificed other qualities of the  game itself.I would have understand if it were a pc game that was ported to consoles by dumbing it down, but the game looks like it was built for consoles from the beggining on PC. Why not make a game that could have been great on consoles and then updating it later on PC, why not try to achieve this big maps that made BF2 great,  the equal big powerful vehicles that still rquired somr skill or actually making teamwork easier and more rewarding  first? I know there should be a balance between gameaply and graphics, but the later didnt make it for all the things that i was dissapointed with it even on PC, it was a step back for me and could have been fixed without extra hardware...The destructable enviroments didnt affect much gameplay in BF3 i would say it was more noticeable on BC.

Dynamic enviroments, better framerate and high poly counts wont outweigh level design, skill reward, content and other gameplay elements. These could be improved already. Better hardware can lead to better things for sure, my point is i dont think it will really be used by devs given they performance this gen.

Also wit this rumors Ps4 woulkd have cross voice chat easily. No need to go overboard.

You're missing the point. With better hardware and more power, the devs can much more easily have more destruction, more open environments etc. BF3 can't have it all on the limited consoles. MAG looks average or even sub-par. It sacrificed graphics for player count. With more power, that would not need to happen and games could have better graphics with more open environments, better AI, more destruction etc.

As i said , it's about a balance, i didnt said Mag get it right either but overall the feeling of big fghts was better for me than bf3. They could have bigger maps by sacrificing graphics and still be a decent looking game,vehicles could have been a little more skilled based without any sacrifice, teamwork could have improved too, and destruction could still being the same  like it was in BC were the safespots were minimal and added some gameplay value. When you make  a game that focuses on graphics on 2 platformas that are apart so much form each other in that field both will probably suffer if you are seraching for the middle ground. Your point is right, but my point is that devs might not use this hardware to give new possibilities, just improve technical aspects of games, and maybe just some of them.This is my view given how i saw this gen, cant say it's wrong or right, It depends entirely on devs.



Chark said:
Solid-Stark said:
BasilZero said:
A Playstation where you would be able to customize or matterfact any system would be a gamer's dream, too bad it wont happen.

I think this gen brought out all the hype for graphics and such, next gen should go back to gameplay imo.

Agreed. These specs would still put the ps4 above the ps3 by a good margin, but more importantly the games would still be great even if they don't look like a pc game on ultra settings.

Graphics and gameplay capabilities go hand in hand, new experiences are created through hardware improvements. Creativity will be available no matter the hardware, but a lack of power limits it.

It didn't stop the Wii from being first in many areas, more or less depending on your preferences.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

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ethomaz said:
A PS4 running Windows??? lol

Sony makes laptops that run Windows, so I don't see a problem with this. 



IamAwsome said:
ethomaz said:
A PS4 running Windows??? lol

Sony makes laptops that run Windows, so I don't see a problem with this. 

The problem is the Windows is too heavy for a console. The games can run way better with just a Dashboard or XMB like PS360 have today.

Configure a PC with the same supposed PS4's hardware is pointless... the PS4 with the same hardware will run the games way better than that PC.



pezus said:
SubiyaCryolite said:
With console specific optimization's, native drivers and minimal hardware abstraction the 7670 based GPU will perform roughly at twice to three times the rate of its desktop equivalent. Consider the PC equivalent of PS3 and XBox360 hardware and you'll get my point. These benchmarks are somewhat of joke, I cant believe this got published.

Uhm, can you back that up? What is the PC equivalent of PS3 and 360? Make sure to measure FPS at 720p or lower!

  A quick Google reveals that the XBox360s GPU is roughly equivalent to a  Radeon X1900/X1950 XT  or a GeForce 7800/7900GTX. Capcom has revealed the minimum and recommended specs for the PC version of Street Fighter x Tekken.

The minimum specs (at 800x600 resolution @ 30FPS) are as follows:

  • OS: Windows XP.
  • HDD: 10GB of free space (or more).
  • CPU: Intel Dual Core 1.8GHz (or higher) or AMD Athlon II X2 (or higher).
  • RAM: 1GB (or higher).
  • Video Card: DirectX 9.0c / Shader3.0 or higher compatible nVidia GF6600 (or higher) or ATi X1600 (or higher) with 256MB of RAM.
  • Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible.
  • Input Devices: Mouse, Keyboard.

And the recommended specs (at 1280x720 resolution @ 60FPS) are:

  • OS: Windows Vista.
  • HDD: 10GB of free space (or more).
  • CPU: Intel Core2 Duo 2.60GHz (or higher) or AMD Phenom II X2 (or higher).
  • RAM: 2GB (or more).
  • Video Card: DirectX 9.0c / Shader3.0 or higher compatible nVidia GF 8800GT (or higher).
  • Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible.
  • Input Devices: Gamepad (Xbox 360 Controller for Windows recommended).
Based on toms hardware GPU ranking chart, the 8800GT is roughly 5 tiers more 'powerful' than the 7900GTX. So, A 7670 HD should in theory perform like a 6850/6870HD within a console because of optimisations.
Of course this isnt scientific XD

src1: http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html

src2:  http://www.eurogamer.net/articles/2012-04-24-street-fighter-x-tekken-pc-minimum-recommended-specs-revealed 

 



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

Clearly states "And the recommended specs (at 1280x720 resolution @ 60FPS) are:"



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

"Initially many were somewhat surprised that Capcom would port Street Fighter IV to the PC. However, Street Fighter IV was developed first for the arcades using Taito Type X2 hardware which is effectively just a PC hidden inside an arcade cabinet running Windows XP Embedded. The hardware is completely off-the-shelf - Intel Q965 chipset board with a Core 2 Duo E6400 CPU and a DX9 Shader Model 3.0 level video card - based on a bit of Googling, apparently a GeForce 7900GS is used for Street Fighter IV. In theory, only the encryption system used in the arcade version to prevent copying would stop you from loading the exact same code that runs in the arcades to a bog standard PC."

src:: http://www.yougamers.com/reviews/25119_street_fighter_iv-page3/



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine