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Forums - Gaming - Most disappointing game you've ever owned?

I disagree with that, shooting arrows in majoras mask or OOT was alot easier considering the wii controls only work half the time assuming you arent behind the sun

Back to pokemon,

I would never put black white on the list simply because they included

dark,ice,fire,electric dragons

And a fire/ghost, water/ghost, ground/ghost

and water fighting



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stealth20k said:
I disagree with that, shooting arrows in majoras mask or OOT was alot easier considering the wii controls only work half the time assuming you arent behind the sun

Back to pokemon,

I would never put black white on the list simply because they included

dark,ice,fire,electric dragons

And a fire/ghost, water/ghost, ground/ghost

and water fighting

I think you just suck.  Firing arrows in Twilight Princess was one of the best things in the game; it was incredibly intuitive and worked flawlessly.  I hate motion controls (and they remain the only thing about skyward Sword I'm not looking forward to), but arrow shooting in Twilight Princess was Boss. 



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It was one of the worst things in the game. Just like in skyward sword............

It was intuitive and broken, and does not work flawlessly which is why the major complaints around both games center on the controls.........



Runa216 said:
lestatdark said:

Shooting Arrows on horseback was done much better on Twilight Princess and it was a pain to do it on OoT, especially in the Big Poe quest. We're not talking about OoT doing it first, we're talking about that it didn't do it well because it had issues and it was far from intuitive. 

The spells were useful for what? Other than Din's Fire, they were just a big drain of magic which was best used on Light Arrows as an adult (heck, Farore's Wind only use was to teleport you back to the entrance of the dungeons, which outside the Water Dungeon, wasn't actually a hard thing to do as the dungeons weren't that large or hard to begin with). Deku nuts being useful? That's a first, since they basically only stunned enemies which was the same as blocking their attacks with the shield to begin with. Deku sticks biggest and probably only use was to light torches which were proeminent only on the inside of the Deku Tree and Slingshot had few uses other than taking down Walltulas and was quickly discarded once you had the boomerang.

Funny, I already survived Master Quest 3D using mostly the items I referred. You talk as if OoT Master Quest is hard when the only thing that's actually challenging about it is the changes to the layouts and puzzles, especially on the Zora Ice Cavern, which on the 3D version was piss poor easy because you didn't had the time limit that the original version had (now that puzzle was hard as hell because of the time limit).



I think he might just suck at games.  

The only thing I found even remotely hard about Ocarina of Time was figuring shit out, since there were some key things the game just plain didn't tell you. Take the fire Arrows for instance: You needed them to complete the final dungeon, yet the game never told you this, made you get them, or even remotely hinted that they were needed.  yeah, they are pretty easy to get, but it was never told that you NEEDED to get them, and having to leave the final dungeon, trek across the world to lake hyrule, get the arrows, then return was a tedious, annoying chore.  I wasted so much magic and arrows trying to get that torch in the final dungeon.  

The spirit temple was another delightfully cryptic puzzle.  yeah, it could be figured out in time, but it was just such a damn chore to walk all the way there, see the cutscene, then have to return to the temple of time to turn into a kid again...then leave halfway through then turn into an adult again.  That one isn't AS bad or frustrating, but it's still a lot of work.  

There were more examples, but those are the only two that stuck out in my mind becuase of how pissed off I was when it happened.  Game has massive conveyance issues, it just doesn't guide you through most of itself, you just kinda wander around until something happens.  Sure, now that everyone knows what they have to do it seems simple, but for a first time player or someone who isn't familiar with the game (me), it required entirely too much guesswork and wandering around.  Huge waste of time, and for that reason it's poorly designed. 

The only actual chore trouble I had on OoT, outside figuring out the Water Temple, was figuring out all the locations of the golden skulltulas (I didn't have access to a guide or online faq back then). Some of the magic beans uses were badly thought off, like if you planted a magic bean before using bugs on specific holes, you would permanently lose a golden skulltula and lost the shot at the 100 mark for that playthrough. Took me forever to figure out which holes were the right ones.

But I see how people would miss a lot of things on OoT and get lost figuring some of the end game dungeons, mostly because there was little indications (outside the annoying Navi's HEY LISTEN tips) on what to do or what's needed to get. I know a couple of people who kept getting lost at the haunted wasteland because they didn't know that the Lens of Truth existed

@Stealth20K - Personally I have had no issue whatsoever with motion controls on both Zelda games, and I loved the controls on Skyward Sword (controlling the Beetle was one of the most fun things I ever seen on any Zelda game). I know a lot of people have issues with the controls on both games (that's the primary complain), but I enjoyed them.



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Looking back, there are many flaws in Ocarina of Time- just like in Pokemon Red and Blue - I still love both of those games though



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radishhead said:
Looking back, there are many flaws in Ocarina of Time- just like in Pokemon Red and Blue - I still love both of those games though

Oh man, let's not talk about the flaws in Red and Blue. Gen I had so many coding bugs and glitches that it's almost funny

*Gyarados uses Hyper Beam* *Gyarados knocks out the enemy with the Hyper Beam* *Voila, Gyarados doesn't need to rest because Gen I Hyper Beam is a one turn move if it OHKO!"



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lestatdark said:
radishhead said:
Looking back, there are many flaws in Ocarina of Time- just like in Pokemon Red and Blue - I still love both of those games though

Oh man, let's not talk about the flaws in Red and Blue. Gen I had so many coding bugs and glitches that it's almost funny

*Gyarados uses Hyper Beam* *Gyarados knocks out the enemy with the Hyper Beam* *Voila, Gyarados doesn't need to rest because Gen I Hyper Beam is a one turn move if it OHKO!"

Not to mention how overpowered Wrap was - funny to think that considering how useless it is now



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i had control issues almost non stop with skyward sword so much so that I felt like I had to switch batteries 100 times............

nobody ever thought red blue where the best pokemon games ever



stealth20k said:
i had control issues almost non stop with skyward sword so much so that I felt like I had to switch batteries 100 times............

nobody ever thought red blue where the best pokemon games ever

a LOT of people still consider red and blue the best ones - I think they're just in denial that newer games can be good though



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radishhead said:
lestatdark said:
radishhead said:
Looking back, there are many flaws in Ocarina of Time- just like in Pokemon Red and Blue - I still love both of those games though

Oh man, let's not talk about the flaws in Red and Blue. Gen I had so many coding bugs and glitches that it's almost funny

*Gyarados uses Hyper Beam* *Gyarados knocks out the enemy with the Hyper Beam* *Voila, Gyarados doesn't need to rest because Gen I Hyper Beam is a one turn move if it OHKO!"

Not to mention how overpowered Wrap was - funny to think that considering how useless it is now

Wrap wasn't even as bad as Leech Seed and Toxic stacking damage...You could basically Leech any pokemon to death with that combo :P



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