lestatdark said:
Shooting Arrows on horseback was done much better on Twilight Princess and it was a pain to do it on OoT, especially in the Big Poe quest. We're not talking about OoT doing it first, we're talking about that it didn't do it well because it had issues and it was far from intuitive.
The spells were useful for what? Other than Din's Fire, they were just a big drain of magic which was best used on Light Arrows as an adult (heck, Farore's Wind only use was to teleport you back to the entrance of the dungeons, which outside the Water Dungeon, wasn't actually a hard thing to do as the dungeons weren't that large or hard to begin with). Deku nuts being useful? That's a first, since they basically only stunned enemies which was the same as blocking their attacks with the shield to begin with. Deku sticks biggest and probably only use was to light torches which were proeminent only on the inside of the Deku Tree and Slingshot had few uses other than taking down Walltulas and was quickly discarded once you had the boomerang.
Funny, I already survived Master Quest 3D using mostly the items I referred. You talk as if OoT Master Quest is hard when the only thing that's actually challenging about it is the changes to the layouts and puzzles, especially on the Zora Ice Cavern, which on the 3D version was piss poor easy because you didn't had the time limit that the original version had (now that puzzle was hard as hell because of the time limit).
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I think he might just suck at games.
The only thing I found even remotely hard about Ocarina of Time was figuring shit out, since there were some key things the game just plain didn't tell you. Take the fire Arrows for instance: You needed them to complete the final dungeon, yet the game never told you this, made you get them, or even remotely hinted that they were needed. yeah, they are pretty easy to get, but it was never told that you NEEDED to get them, and having to leave the final dungeon, trek across the world to lake hyrule, get the arrows, then return was a tedious, annoying chore. I wasted so much magic and arrows trying to get that torch in the final dungeon.
The spirit temple was another delightfully cryptic puzzle. yeah, it could be figured out in time, but it was just such a damn chore to walk all the way there, see the cutscene, then have to return to the temple of time to turn into a kid again...then leave halfway through then turn into an adult again. That one isn't AS bad or frustrating, but it's still a lot of work.
There were more examples, but those are the only two that stuck out in my mind becuase of how pissed off I was when it happened. Game has massive conveyance issues, it just doesn't guide you through most of itself, you just kinda wander around until something happens. Sure, now that everyone knows what they have to do it seems simple, but for a first time player or someone who isn't familiar with the game (me), it required entirely too much guesswork and wandering around. Huge waste of time, and for that reason it's poorly designed.
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