| lestatdark said: Shooting Arrows on horseback was done much better on Twilight Princess and it was a pain to do it on OoT, especially in the Big Poe quest. We're not talking about OoT doing it first, we're talking about that it didn't do it well because it had issues and it was far from intuitive. |
I think he might just suck at games.
The only thing I found even remotely hard about Ocarina of Time was figuring shit out, since there were some key things the game just plain didn't tell you. Take the fire Arrows for instance: You needed them to complete the final dungeon, yet the game never told you this, made you get them, or even remotely hinted that they were needed. yeah, they are pretty easy to get, but it was never told that you NEEDED to get them, and having to leave the final dungeon, trek across the world to lake hyrule, get the arrows, then return was a tedious, annoying chore. I wasted so much magic and arrows trying to get that torch in the final dungeon.
The spirit temple was another delightfully cryptic puzzle. yeah, it could be figured out in time, but it was just such a damn chore to walk all the way there, see the cutscene, then have to return to the temple of time to turn into a kid again...then leave halfway through then turn into an adult again. That one isn't AS bad or frustrating, but it's still a lot of work.
There were more examples, but those are the only two that stuck out in my mind becuase of how pissed off I was when it happened. Game has massive conveyance issues, it just doesn't guide you through most of itself, you just kinda wander around until something happens. Sure, now that everyone knows what they have to do it seems simple, but for a first time player or someone who isn't familiar with the game (me), it required entirely too much guesswork and wandering around. Huge waste of time, and for that reason it's poorly designed.
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