Metroid with different visors on the WiiUmote would be welcome!
Metroid with different visors on the WiiUmote would be welcome!
| mike_intellivision said: If you could spread that out over 12-18 months, you would have a big big seller with a lot of momentum. The problem is you don't want them to close together (they would cannibalize each other) but you need enough to initially move the system. I would think MarioKart would be the highest priority since it seems to have the most universal appeal. Zelda would have the lowest since there was just a release in that series. Mike from Morgantown |
I don't think having Nintendo's system sellers together would incur canibalisation... that may happen with the heavy front end system sellers like Halo/Zelda/God of War, but Mario Kart and Super Mario wouldn't do that. Perhaps they would have a slightly slower start than if released in seperate times, but the way they sell over a long period means they wouldn't directly affect each others sales.
What would instead happen is if Nintendo puts it's system sellers together... then runs out of them as they did with the Wii. With 3rd party attitudes to Nintendo this leads to a game drought and a slow loss of interest in the system overall.

TWRoO said:
I don't think having Nintendo's system sellers together would incur canibalisation... that may happen with the heavy front end system sellers like Halo/Zelda/God of War, but Mario Kart and Super Mario wouldn't do that. Perhaps they would have a slightly slower start than if released in seperate times, but the way they sell over a long period means they wouldn't directly affect each others sales. What would instead happen is if Nintendo puts it's system sellers together... then runs out of them as they did with the Wii. With 3rd party attitudes to Nintendo this leads to a game drought and a slow loss of interest in the system overall. |
Either way, it is a bad idea to bunch too many things together (Wii). It is even a worse idea not to have any system sellers at launch (3DS).
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |
If Nintendo make a proper Mario successor to Mario 64 and a true Mario Kart successor to Mario KArt 64 oh and a proper Starfox game, Nintendo may woo me back. But not the tripe that is GC and Wii titles. Toned down Ninty games. ouch.
| selnor said: If Nintendo make a proper Mario successor to Mario 64 and a true Mario Kart successor to Mario KArt 64 oh and a proper Starfox game, Nintendo may woo me back. But not the tripe that is GC and Wii titles. Toned down Ninty games. ouch. |
I'll give you SM64, though any successor would have to fix the poor camera. A true Mario Kart 64 successor would mean they are trying to re-create a terrible game. And a 'proper' Starfox game presumably means re-creating something like Lylat Wars, another bad game (though in that case I can see its potential, and trying again would probably give better results, and hopefully more game)
I'm also curious as to your meaning of 'toned down'... as if you mean in terms of difficulty, SM64 and MK64 are to me the easiest games in their respective series. I guess you could argue MK64 to have replayability if you include the chore of completing cups with all 8 characters, but difficulty doesn't equate to the time it takes to 100% a game.

I really just want ANY small bit of news on smash bros so i can go into hype mode again
(remembers the days of waiting up to 2a.m. to see the weekly updates)
https://www.youtube.com/channel/UCbchUmHiEvZ1m3b9HgW5syg
VIDEO GAME MUSIC MASHUPS
TWRoO said:
I'll give you SM64, though any successor would have to fix the poor camera. A true Mario Kart 64 successor would mean they are trying to re-create a terrible game. And a 'proper' Starfox game presumably means re-creating something like Lylat Wars, another bad game (though in that case I can see its potential, and trying again would probably give better results, and hopefully more game) I'm also curious as to your meaning of 'toned down'... as if you mean in terms of difficulty, SM64 and MK64 are to me the easiest games in their respective series. I guess you could argue MK64 to have replayability if you include the chore of completing cups with all 8 characters, but difficulty doesn't equate to the time it takes to 100% a game. |
Mario Sunsine, Galaxy and Galaxy 2 imo were way way way easier than SM64. Especially if you actually completed SM64 fully without using guides for all stars.
Also I feel Galaxy loses what Mario is or was.
Mario Kart 64 was the best Mario Kart ever. It was perfect for multiplayer and much harder to master. A good player wouldnt really lose. Unlike the modern complete and utter BS excuse for Mario Kart nowadays. I watched a girl wo kept crashing and getting caught out ( she was 3 ) yet the game sped her up slowed the others down so rediculously that she endded up winning via 1 good item. Which to be frank ruined Mario Kart for me forever.
Lylat Wars was a fantastic title. Anything from that series after has been shocking. Seriously bad. Actually I tell a lie, the only good title with the starfox name after Lylat Wars, was Starfox Adventures ( Better than Windwaker and one of the best GC titles ever ).
Zelda. Wow dont get me started on that franchise. Zelda used to be grown up. Those games used to push the envelope for visuals and story. But noooooooooooooo Nintendo had to ruin it with the CRAP GC titles ( well at least it came with the best ever Zelda OOT ).
The good news is Zelda is going back to its original roots rather than the period it had of cartoon BS story Zelda. Nintendo get that crap away from me and give me titles that were grown up like the Nes, Snes and N64 days.
Then only then might you get me back. O and put the competetiveness back in SMK please. Thanks.
selnor said:
Mario Sunsine, Galaxy and Galaxy 2 imo were way way way easier than SM64. Especially if you actually completed SM64 fully without using guides for all stars. Also I feel Galaxy loses what Mario is or was. Mario Kart 64 was the best Mario Kart ever. It was perfect for multiplayer and much harder to master. A good player wouldnt really lose. Unlike the modern complete and utter BS excuse for Mario Kart nowadays. I watched a girl wo kept crashing and getting caught out ( she was 3 ) yet the game sped her up slowed the others down so rediculously that she endded up winning via 1 good item. Which to be frank ruined Mario Kart for me forever. Lylat Wars was a fantastic title. Anything from that series after has been shocking. Seriously bad. Actually I tell a lie, the only good title with the starfox name after Lylat Wars, was Starfox Adventures ( Better than Windwaker and one of the best GC titles ever ). Zelda. Wow dont get me started on that franchise. Zelda used to be grown up. Those games used to push the envelope for visuals and story. But noooooooooooooo Nintendo had to ruin it with the CRAP GC titles ( well at least it came with the best ever Zelda OOT ). The good news is Zelda is going back to its original roots rather than the period it had of cartoon BS story Zelda. Nintendo get that crap away from me and give me titles that were grown up like the Nes, Snes and N64 days. Then only then might you get me back. O and put the competetiveness back in SMK please. Thanks. |
I still think the only reason people believe things like "SM64 was way way harder then SMG" is because they were younger and less experienced when they played the earlier game. The first time I played SM64 was about 4 months before SMG, yes it is a brilliant game (and IMO one of very few examples of N64 game that has hardly aged) but in terms of difficulty it is very similar to SMG. And in terms of "what Mario is or was" it is SM64 that moved Mario platformers away from what Mario was (platformer) into 3D collect-em-ups with jumping. Wheras SMG, while still far closer to SM64 than original Mario, did bring it back a little by being more linear. (don't get me wrong, ultimately I prefer 3D Mario... but you seem to be forgetting about games before the N64)
I can't be bothered to go into the Mario Kart issue too much, generally it seems to be a 50:50 split between people who for some reason praise the mess of MK64 above all else, and people who despise it. It is though the only gen where there are multiple contenders for karting games that many people thought were better than the Mario Kart option (Diddy Kong Racing and Crash Team Racing being the usual suspects... I also personally put Snowboard Kids above MK64, it's not strictly a kart racer as there is no accellerate button, but in most other respects it does things better than MK64 (like actually being in 3D instead of the ridiculous kart sprites that are not connected to the road))
Oh and if you seriously lost to a 3 year old in MKWii you should be ashamed... I have never (unintentionally) lost to someone who was clearly sub-standard even when the hackers started messing about with the online too much (which is when I mostly stopped playing random online)
I am going to have to submit to Lylat Wars as I know I am one of a small minority that thinks it is terrible.... I think I may just not like that kind of game because I I also hated Sin & Punishment, which others seem to love. I did like Star Fox Adventures though, probably the best looking GC game too... it was too short and easy though (more so than Windwaker on both counts, and didn't have the charm to lift it up)
Windwaker is still my favourite game to this day... OoT may have been a masterpiece in 1998, but it has aged now and is not worthy of "game of all time", my current view is: WW > MM > TP = SS > OoT
Pretty sure a lot of what we are arguing is a matter of opinion... the rest (Mario Kart and the difficulty of SM64) I think we are probably both stubborn enough to be forced to disagree forever.
