selnor said:
Mario Sunsine, Galaxy and Galaxy 2 imo were way way way easier than SM64. Especially if you actually completed SM64 fully without using guides for all stars. Also I feel Galaxy loses what Mario is or was. Mario Kart 64 was the best Mario Kart ever. It was perfect for multiplayer and much harder to master. A good player wouldnt really lose. Unlike the modern complete and utter BS excuse for Mario Kart nowadays. I watched a girl wo kept crashing and getting caught out ( she was 3 ) yet the game sped her up slowed the others down so rediculously that she endded up winning via 1 good item. Which to be frank ruined Mario Kart for me forever. Lylat Wars was a fantastic title. Anything from that series after has been shocking. Seriously bad. Actually I tell a lie, the only good title with the starfox name after Lylat Wars, was Starfox Adventures ( Better than Windwaker and one of the best GC titles ever ). Zelda. Wow dont get me started on that franchise. Zelda used to be grown up. Those games used to push the envelope for visuals and story. But noooooooooooooo Nintendo had to ruin it with the CRAP GC titles ( well at least it came with the best ever Zelda OOT ). The good news is Zelda is going back to its original roots rather than the period it had of cartoon BS story Zelda. Nintendo get that crap away from me and give me titles that were grown up like the Nes, Snes and N64 days. Then only then might you get me back. O and put the competetiveness back in SMK please. Thanks. |
I still think the only reason people believe things like "SM64 was way way harder then SMG" is because they were younger and less experienced when they played the earlier game. The first time I played SM64 was about 4 months before SMG, yes it is a brilliant game (and IMO one of very few examples of N64 game that has hardly aged) but in terms of difficulty it is very similar to SMG. And in terms of "what Mario is or was" it is SM64 that moved Mario platformers away from what Mario was (platformer) into 3D collect-em-ups with jumping. Wheras SMG, while still far closer to SM64 than original Mario, did bring it back a little by being more linear. (don't get me wrong, ultimately I prefer 3D Mario... but you seem to be forgetting about games before the N64)
I can't be bothered to go into the Mario Kart issue too much, generally it seems to be a 50:50 split between people who for some reason praise the mess of MK64 above all else, and people who despise it. It is though the only gen where there are multiple contenders for karting games that many people thought were better than the Mario Kart option (Diddy Kong Racing and Crash Team Racing being the usual suspects... I also personally put Snowboard Kids above MK64, it's not strictly a kart racer as there is no accellerate button, but in most other respects it does things better than MK64 (like actually being in 3D instead of the ridiculous kart sprites that are not connected to the road))
Oh and if you seriously lost to a 3 year old in MKWii you should be ashamed... I have never (unintentionally) lost to someone who was clearly sub-standard even when the hackers started messing about with the online too much (which is when I mostly stopped playing random online)
I am going to have to submit to Lylat Wars as I know I am one of a small minority that thinks it is terrible.... I think I may just not like that kind of game because I I also hated Sin & Punishment, which others seem to love. I did like Star Fox Adventures though, probably the best looking GC game too... it was too short and easy though (more so than Windwaker on both counts, and didn't have the charm to lift it up)
Windwaker is still my favourite game to this day... OoT may have been a masterpiece in 1998, but it has aged now and is not worthy of "game of all time", my current view is: WW > MM > TP = SS > OoT
Pretty sure a lot of what we are arguing is a matter of opinion... the rest (Mario Kart and the difficulty of SM64) I think we are probably both stubborn enough to be forced to disagree forever.








