Attempted the last Paralogue (23 I think) and man it's a bit much. Sure you can use up to 30 units, like I have that many good ones atm, but the enemy has 50 dudes that are all comming at you at once, not in small groups at a time like in other 50 enemy maps. That makes gangbanging inevitable, and that sucks as they all have forged weapons, with the physical attackers being able to do 20-30 dmg each round against mah flyers. Plus the map is mostly an empty plain, so there not many places to hide.
Anywho, my plan was to use the apparitions in the middle of the map to divide their army and minimize the gang banging, while having tanks cover the left gap between the apparition and also letting some of my flyers capable of one rounding come out from behind the apparitions, pick off some dudes, then fly back to safety. Atleast that was how it was suposed to go down, but of course when I sent out Maribelle to do a hit n run on the boss, he got off Sol and landed a hit, both of which only had a ~50% chance of happening, and so he survived with 1 HP...
I decided I would come back to this mission later after everyone has better magic weapon levels since most of the enemies are vulnerable to it moreso than physical attacks.
So I went over and took on the challenge maps! All the enemies here also have forged weapons letting them hit like trucks, but they didn't all zerg rush me at once, and there certainly wasn't 50 of them so I figured they'd be managable. In the first one, Death's Embrace, thanks to all them spikes putting everyone's HP to one, my flyers being flyers were able to kill a number of enemies before they all converged at the healing spot in the middle of the map during the first turn. From there, I left a group in that spot to deal with the majority of reinforcements, while sending other groups to the right side of the map, mainly focusing on the bottom corner. That way I was able to pick off the boss before he could escape, then run out of range of the real boss, being that risen with all the glowing eye skulls on him. Then I swarmed him to death, and from there just had to eliminate a few more stragglers until victory!
Five-Anna Firefight was by far the easiest map of the three for me. 80% of the playing field is lava? Not a problem for the Wings of Justice! (mah streetpass team name :P) I was able to reach the islands on both sides and take care of most of the enemies there before they became an issue. Then I cleaned up the rest on the second turn. Not much more to say here hehe.
In Roster Rescue, I was worried I wouldn't be able to reach the giant risen in time thanks to them annoying walls, but they eventually opened up a nice path that let me kill them then run away to minimize gangbanging. Again not much to really say here, except that those treasure chest contained complete jank. Considering the difficulty of this mission I'd think there'd be better items but ahwells.
So great fun all in all! I think having an all Flying team made these maps a lot easier than they really are, especially Five Annas, but hey, tis simply the awesomeness of an all flying squad. ;)