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_crazy_man_ said:
RolStoppable said:
osed125 said:

Just did the Paralogue mission where you have to save Tiki...and that was quite difficult. Non of the enemies attack you but keeping Tiki alive was hard, I manage to do it on my first try but Tiki only survived with 5 hp. Can't wait to do that mission on lunatic  

Enemies will attack you, if you block the way to Tiki. Basically, you have to build a wall around her. Enemies will attack if you block their way, but won't specifically seek out your weakest units.

   UHU
UMTMU
 XUAUX
   XUX
     X

U = unit, H = healer, M = mage, T = Tiki, A = avatar, X = spots where enemies will land and attack Us, Ms and A in reach. Avatar equipped with a tome and using rainbow rally every turn, healer using a physics staff to heal if necessary, the two units on the back using whatever rally skill they have, two potent promoted mages (or archers), five units that are capable tanks. It's surprisingly easy on hard difficulty, not sure if that will work on lunatic (might require pair up). All units sticking so close together not only makes rally skills very effective, it also means that support bonusses stack like mad and most of the time you aren't getting hit.

Not an option to not use Pair Up for those around Tiki on Lunatic (unless you do this late game with OP units).

For me its just paired up units completely surronding her.  Healer in the back with Psychic, and decent units on either side of her with a tank in front of her.

Then I have some units by themselves near the enemy spawns (1 South, 2 East, and 1 West).  Enemies rush for Tiki and will pass those units by themselves.  These units usually have effective attacks against the wyverns/griffons/pegasus (bow/wind magic/falchion).  They attack any enemies with ranged attacks.  Only 2 ranged attackers will appear at max on the Right and South but on the final reinforcements 3 will appear on the left. 

Avatar the last alone unit that stands out from the group in the middle that catches whatever ranged unit couldn't be killed.  If any enemy is to be allowed to hit Tiki, let it be a Wyvern as they won't double her (but she will only survive with like 2 HP).

 

 

 


 

 

 

Haven't done it on Lunatic but whenever I tried this map after my initial failure I just built a square around Tiki with maybe a space or two between Tiki and the units surrounding her. Tried to get those with supports with one another close by but have one healer with a range weapon roaming in the back that heals units when they take damage. Best way to avoid Tiki taking any damage and stop the waves of enemies that were approaching.