_crazy_man_ said:
Not an option to not use Pair Up for those around Tiki on Lunatic (unless you do this late game with OP units). For me its just paired up units completely surronding her. Healer in the back with Psychic, and decent units on either side of her with a tank in front of her. Then I have some units by themselves near the enemy spawns (1 South, 2 East, and 1 West). Enemies rush for Tiki and will pass those units by themselves. These units usually have effective attacks against the wyverns/griffons/pegasus (bow/wind magic/falchion). They attack any enemies with ranged attacks. Only 2 ranged attackers will appear at max on the Right and South but on the final reinforcements 3 will appear on the left. Avatar the last alone unit that stands out from the group in the middle that catches whatever ranged unit couldn't be killed. If any enemy is to be allowed to hit Tiki, let it be a Wyvern as they won't double her (but she will only survive with like 2 HP).
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Haven't done it on Lunatic but whenever I tried this map after my initial failure I just built a square around Tiki with maybe a space or two between Tiki and the units surrounding her. Tried to get those with supports with one another close by but have one healer with a range weapon roaming in the back that heals units when they take damage. Best way to avoid Tiki taking any damage and stop the waves of enemies that were approaching.







