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Forums - Gaming - Prophetic articles about the capabilities of the 360 vs PS3 back in Nov 2005- Impressive!

I got just one objection about future versions of the Cell for future Playstations: SPEs used in the original Cell were very basic, development continued, and in 2008 IBM released a version for supercomputers that kept for years the record of FP performances per watt. http://en.wikipedia.org/wiki/Cell_%28microprocessor%29#PowerXCell_8i
By now, and using just 8 or 16 SPEs in a single CPU, those evolved SPEs should be quite cheap, and given the ratio by which they outperform PS3's Cell, they should be enough for next gen needs and, just increasing their number as their cost for each further drops, possibly clock speed and maybe with a few other refinements, also for the generation after the next, even if IBM lost interest in its further development.
Relying more on PPEs in the future, anyway, makes sense.



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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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PearlJam said:
Chark said:
Shinobi-san said:
This was common knowledge if you took the time to research it properly back then....but yeah most people didnt bother.

Some people in my country still believe the PS3 is considerably more powerfull than a 360 LOL!


Well it still is more powerful, just hard to program it to become so, therefore most games do not. The blu ray presents an advantage, but nothing really beats programming ease. Thankfully developers have decided to program for both. If every developer did what Naughty Dog does on the PS3 multiplats would run really smooth. Unfortunetly not everyone has that experience, concentration, or cash to do more than what's needed, but at least its done. I personally love the cell concept, but it might not be best for gaming. I guess i will be glad if cell bows out to be used more exclusively for supercomputing.

Blue-Ray is only really an advantage with Video and Audio. Models don't take up much room and even then the PS3 can't crunch enough polys for this to matter. High quality textures can take up A LOT of space, but the PS3 doesn't have the RAM or processing power to do anything with very high quality textures either.

And why are people always using Naughty Dog/ Uncharted as an example? Those are some of the most linear, heavily scripted games of the generation. Only On-rail shooters and games like Heavy Rain are worse.

I would love for Naughty Dog to put something out that is a little more dynamic, something that isn't so controlled. All these PS3 exlcusives that people hype up are the same thing. Very linear, heavily scripted games that only place you in very controlled situations.


name me an xbox exclusive that gives more freedom to the player than infamous...

i find it ironic how you use that broad generalisation when at this point in time most recent xbox exclusives are toning down player control massively to support kinect controls



it's funny how you started your post saying that you are not a gamer but your gamer tags show that you play a lot on both consoles. Any way good post.



I'm not sure why the original poster claims the sourced comment to be from 2005. If you actually follow the link, the post was originally made by mterzich on Nov. 27, 2006.

Regardless, the most in-depth, knowledgeable, and dead on description I've ever seen from around that time. That guy certainly knows his stuff.



pke33 said:

it's funny how you started your post saying that you are not a gamer but your gamer tags show that you play a lot on both consoles. Any way good post.

just thought you should know this post was not made by the op, but the writer at the link provided by the op.

so Badassbab did not write the article. he got it from another site.




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o_O.Q said:
PearlJam said:
Chark said:
Shinobi-san said:
This was common knowledge if you took the time to research it properly back then....but yeah most people didnt bother.

Some people in my country still believe the PS3 is considerably more powerfull than a 360 LOL!


Well it still is more powerful, just hard to program it to become so, therefore most games do not. The blu ray presents an advantage, but nothing really beats programming ease. Thankfully developers have decided to program for both. If every developer did what Naughty Dog does on the PS3 multiplats would run really smooth. Unfortunetly not everyone has that experience, concentration, or cash to do more than what's needed, but at least its done. I personally love the cell concept, but it might not be best for gaming. I guess i will be glad if cell bows out to be used more exclusively for supercomputing.

Blue-Ray is only really an advantage with Video and Audio. Models don't take up much room and even then the PS3 can't crunch enough polys for this to matter. High quality textures can take up A LOT of space, but the PS3 doesn't have the RAM or processing power to do anything with very high quality textures either.

And why are people always using Naughty Dog/ Uncharted as an example? Those are some of the most linear, heavily scripted games of the generation. Only On-rail shooters and games like Heavy Rain are worse.

I would love for Naughty Dog to put something out that is a little more dynamic, something that isn't so controlled. All these PS3 exlcusives that people hype up are the same thing. Very linear, heavily scripted games that only place you in very controlled situations.


name me an xbox exclusive that gives more freedom to the player than infamous...

i find it ironic how you use that broad generalisation when at this point in time most recent xbox exclusives are toning down player control massively to support kinect controls

crackdown 2



ZaneWane said:
o_O.Q said:
PearlJam said:
Chark said:
Shinobi-san said:
This was common knowledge if you took the time to research it properly back then....but yeah most people didnt bother.

Some people in my country still believe the PS3 is considerably more powerfull than a 360 LOL!


Well it still is more powerful, just hard to program it to become so, therefore most games do not. The blu ray presents an advantage, but nothing really beats programming ease. Thankfully developers have decided to program for both. If every developer did what Naughty Dog does on the PS3 multiplats would run really smooth. Unfortunetly not everyone has that experience, concentration, or cash to do more than what's needed, but at least its done. I personally love the cell concept, but it might not be best for gaming. I guess i will be glad if cell bows out to be used more exclusively for supercomputing.

Blue-Ray is only really an advantage with Video and Audio. Models don't take up much room and even then the PS3 can't crunch enough polys for this to matter. High quality textures can take up A LOT of space, but the PS3 doesn't have the RAM or processing power to do anything with very high quality textures either.

And why are people always using Naughty Dog/ Uncharted as an example? Those are some of the most linear, heavily scripted games of the generation. Only On-rail shooters and games like Heavy Rain are worse.

I would love for Naughty Dog to put something out that is a little more dynamic, something that isn't so controlled. All these PS3 exlcusives that people hype up are the same thing. Very linear, heavily scripted games that only place you in very controlled situations.


name me an xbox exclusive that gives more freedom to the player than infamous...

i find it ironic how you use that broad generalisation when at this point in time most recent xbox exclusives are toning down player control massively to support kinect controls

crackdown 2

how does crackdown give more freedom? all you've really done is post pointless gifs that do nothing to further your point and beyond that wasn't crackdown 2 seen as a mediocre disappointment that regurgitated a lot of the content of its predecessor?



o_O.Q said:
ZaneWane said:

Blue-Ray is only really an advantage with Video and Audio. Models don't take up much room and even then the PS3 can't crunch enough polys for this to matter. High quality textures can take up A LOT of space, but the PS3 doesn't have the RAM or processing power to do anything with very high quality textures either.

And why are people always using Naughty Dog/ Uncharted as an example? Those are some of the most linear, heavily scripted games of the generation. Only On-rail shooters and games like Heavy Rain are worse.

I would love for Naughty Dog to put something out that is a little more dynamic, something that isn't so controlled. All these PS3 exlcusives that people hype up are the same thing. Very linear, heavily scripted games that only place you in very controlled situations.


name me an xbox exclusive that gives more freedom to the player than infamous...

i find it ironic how you use that broad generalisation when at this point in time most recent xbox exclusives are toning down player control massively to support kinect controls

 

how does crackdown give more freedom? all you've really done is post pointless gifs that do nothing to further your point and beyond that wasn't crackdown 2 seen as a mediocre disappointment that regurgitated a lot of the content of its predecessor?

Both of you don't seem to understand what Pearljam was getting at. Which is the PS3 doesn't seem able to have the insane level of graphic fidelity with less linear and more players for splitscreen/coop. And rightfully so because there is no way you could have a game look as good as GOW, Killzone and Uncharted if there was more player control, bigger map sizes and most importantly, splitscreen/coop on the PS3. 

Hell I wish that MS would design a game engine specifically to make an amazing game that has amazing graphics like UC3. Normally I think coop is one of the most important parts of a game (and I hate it when great games don't have it) but I would like to see just one game from them where they strive to get the best possible graphics even if that means not having coop, splitscreen and making it really linear (which I don't think is a bad thing at all).



Got it! Thank you for the explanation. 



The PS3 has reached its max with Skyrim and Mass Effect 3. From now on it will have major framerate issues because games are getting bigger in time.Thats why they release HD-remakes lately...