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Forums - Nintendo Discussion - Official Xenoblade thread- Opinions, thoughts and questions inside! Can it hit 1mil in sales next year? Sequel coming for Wii U???

 

What is the best 'major' area in the game?

Colony 9 39 12.34%
 
Bionis' Leg 83 26.27%
 
The Marsh 20 6.33%
 
The Forest 17 5.38%
 
The Sea 24 7.59%
 
The Mountain 13 4.11%
 
The Valley 5 1.58%
 
Fallen Arm 22 6.96%
 
The Field of Metal 9 2.85%
 
See results! 73 23.10%
 
Total:305

Yay! Momentarily despaired on Rainbow Slugs in Fallen Arm with making it rain once again, then i discovered that the one place they're easily found, behind a level 95 UM on Distant Fingertip, is accessible without having it raining (which is the only time that UM disappears), since he's just thin enough to sneak behind if you don't touch his wing-tip to catch its aggro. Ended up with three of the things all told.

Now only Reyn-Dunban and Sharla-Riki remain as Blue links. Once i get them up to purple, i'm going to dump every collectable that i have more than one of (old policy was more than five) and that isn't marked for a quest or used for colony 6.



Monster Hunter: pissing me off since 2010.

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AndrewWK said:
Conegamer said:

Out of interest...what's your first favourite Wii game?

And my favourite is also Alvis.


Really even after the ending? I thought it was meila

The Legend of Zelda: Twilight Princess is my favourite Wii game

No, Melia is the best playable character, and is awesome in her own right...but alvis is mysterious enough to be the best.

And I've explained the ending. It made sense, if you followed the story.



 

Here lies the dearly departed Nintendomination Thread.

Izo said:
Conegamer said:
Izo said:
Just finished the game. Not sure how I feel about the ending.

What's wrong with the ending? It may come 'out of nowhere', but having played through it again, it all makes sense. The hints were there, the game was setting it out for you. You just forget about it, see it as not important.

For example, you know right at the start, when Shulk first takes the Monado off Reyn in the weapon lab? Well, there's a vision there which shows Egil dying, Shulk getting shot, the Emperor dying and the party killing Dickson. In addition, Fiora claims that Shulk 'would love her more as a robot'. And on Prison Island, Alvis calls Zanza Klaus. And there's plenty of other little bits that you deem unimportant, but are actually VERY important. So it's clever IMO.

 I liked the idea of Zanza being a God of the universe that was there before time. Wanted Alvis to be a real living creature. It was like he was pulling for Shulk to win the entire time.

Did Zanza know Alivs was able to recreate/destroy the universe. If so he should have made him erase Shulk and friends

What I do not understand is what the Manado really is. Is a computer genereated essence that gives you God-like power? And did Shulk get one on his own or did Alvis give it to him. If so why?

.a

Zanza had no knowledge of what or who Alvis really was. He thought that, like Dickson and Lorithia, he was a disciple, and was merely following him for the promise of a better world. When the third monado was revealed, Zanza realized that Alvis was the creator, not him, and that he was being played. 

Zanza had no knowledge of his life as Klaus. Nor did Meyneth. Only Alvis did, because he created the world for them.

The Monado is hard to explain. I always felt as though, if you imagined the world as a computer prgram, then the Monado was like the mouse. The entire world had already been designed, hence you could see it set out with the Monado, but you could also change small, select things with it. Although, Shulk's Monado (the one you have for 90% of the game) WAS Zanza...and the 'true' Monado is the only one which was created, by Alvis, outside of the passage of fate. As such, Shulk could change the program, making him a 'god'. 

@Mr Khan- You are lucky. I'm still looking for one >.<



 

Here lies the dearly departed Nintendomination Thread.

I've come to agree with my friend that the camera's auto-correction can be a real pain at times. Why make the camera controllable when it insists on staying behind the lead character (while he/she is moving)? Screws up the ideal camera angle I painstakingly set.



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Conegamer said:
Izo said:
Conegamer said:
Izo said:
Just finished the game. Not sure how I feel about the ending.

What's wrong with the ending? It may come 'out of nowhere', but having played through it again, it all makes sense. The hints were there, the game was setting it out for you. You just forget about it, see it as not important.

For example, you know right at the start, when Shulk first takes the Monado off Reyn in the weapon lab? Well, there's a vision there which shows Egil dying, Shulk getting shot, the Emperor dying and the party killing Dickson. In addition, Fiora claims that Shulk 'would love her more as a robot'. And on Prison Island, Alvis calls Zanza Klaus. And there's plenty of other little bits that you deem unimportant, but are actually VERY important. So it's clever IMO.

 I liked the idea of Zanza being a God of the universe that was there before time. Wanted Alvis to be a real living creature. It was like he was pulling for Shulk to win the entire time.

Did Zanza know Alivs was able to recreate/destroy the universe. If so he should have made him erase Shulk and friends

What I do not understand is what the Manado really is. Is a computer genereated essence that gives you God-like power? And did Shulk get one on his own or did Alvis give it to him. If so why?

.a

Zanza had no knowledge of what or who Alvis really was. He thought that, like Dickson and Lorithia, he was a disciple, and was merely following him for the promise of a better world. When the third monado was revealed, Zanza realized that Alvis was the creator, not him, and that he was being played. 

Zanza had no knowledge of his life as Klaus. Nor did Meyneth. Only Alvis did, because he created the world for them.

The Monado is hard to explain. I always felt as though, if you imagined the world as a computer prgram, then the Monado was like the mouse. The entire world had already been designed, hence you could see it set out with the Monado, but you could also change small, select things with it. Although, Shulk's Monado (the one you have for 90% of the game) WAS Zanza...and the 'true' Monado is the only one which was created, by Alvis, outside of the passage of fate. As such, Shulk could change the program, making him a 'god'. 

@Mr Khan- You are lucky. I'm still looking for one >.<

As i said, sneak behind the level 95 UM (or just kill him. I also discovered that time of day is irrelevent, even though the wiki insists they are only available at night), but they're right there on that tiny little platform's edge.

At last, all bonds are purple. Later this evening i'll put picture-in-picture on and do a mass dump of collectables while i watch TV, to try to begin movement towards the Pinks (only 4 Pink bonds so far: Reyn-Shulk, Sharla-Shulk, Reyn-Sharla, and Dunban-Riki for some reason). I've found fighting enemies that are just at the upper limit of what you can survive against is perfect for in-battle affinity boosting.



Monster Hunter: pissing me off since 2010.

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RolStoppable said:
Mr Khan said:

As i said, sneak behind the level 95 UM (or just kill him. I also discovered that time of day is irrelevent, even though the wiki insists they are only available at night), but they're right there on that tiny little platform's edge.

At last, all bonds are purple. Later this evening i'll put picture-in-picture on and do a mass dump of collectables while i watch TV, to try to begin movement towards the Pinks (only 4 Pink bonds so far: Reyn-Shulk, Sharla-Shulk, Reyn-Sharla, and Dunban-Riki for some reason). I've found fighting enemies that are just at the upper limit of what you can survive against is perfect for in-battle affinity boosting.

The fastest way to raise affinity for free is fighting a unique monster that causes a negative status effect upon getting hit. By staying out of range to prevent your character from auto-attacking you can run back and forth between your party members and help them with a button press. Each action will be rewarded with two hearts. Of course, it's better to be overleveled when attempting this, that way you survive easily and can keep earning affinity.

In the south of Eryth Sea there is a beach full of those lizard enemies. After clearing the Mechonis Core there should be an about level 80 UM that puts you to sleep everytime you hit it.

Sweet. That's just about perfect for me.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
RolStoppable said:
Mr Khan said:

As i said, sneak behind the level 95 UM (or just kill him. I also discovered that time of day is irrelevent, even though the wiki insists they are only available at night), but they're right there on that tiny little platform's edge.

At last, all bonds are purple. Later this evening i'll put picture-in-picture on and do a mass dump of collectables while i watch TV, to try to begin movement towards the Pinks (only 4 Pink bonds so far: Reyn-Shulk, Sharla-Shulk, Reyn-Sharla, and Dunban-Riki for some reason). I've found fighting enemies that are just at the upper limit of what you can survive against is perfect for in-battle affinity boosting.

The fastest way to raise affinity for free is fighting a unique monster that causes a negative status effect upon getting hit. By staying out of range to prevent your character from auto-attacking you can run back and forth between your party members and help them with a button press. Each action will be rewarded with two hearts. Of course, it's better to be overleveled when attempting this, that way you survive easily and can keep earning affinity.

In the south of Eryth Sea there is a beach full of those lizard enemies. After clearing the Mechonis Core there should be an about level 80 UM that puts you to sleep everytime you hit it.

Sweet. That's just about perfect for me.

Yeah, but have you thought about...I dunno...finishing the game? Crazy I know, but...

:P



 

Here lies the dearly departed Nintendomination Thread.

KylieDog said:
Ok I hope someone here has the answer. Just when I finally got 3 party members at once I got a tutorial pop up telling me about the story memo and it reminds me whats needs be done etc etc.

The icon for the story memo is stuck in the upper middle of my screen and will not go away, I already tried reading it. How do I get rid of it?

The story memo icon means that your next destination isn't in the current map. In this case, it means you have to go into Tephra Cave, but you're still in Colony 9. When you enter Tephra Cave, it will be replaced by an arrow again.

You can turn off both that icon and the destination arrow in the options menu, but sadly not one or the other.



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:
Mr Khan said:
RolStoppable said:
Mr Khan said:

As i said, sneak behind the level 95 UM (or just kill him. I also discovered that time of day is irrelevent, even though the wiki insists they are only available at night), but they're right there on that tiny little platform's edge.

At last, all bonds are purple. Later this evening i'll put picture-in-picture on and do a mass dump of collectables while i watch TV, to try to begin movement towards the Pinks (only 4 Pink bonds so far: Reyn-Shulk, Sharla-Shulk, Reyn-Sharla, and Dunban-Riki for some reason). I've found fighting enemies that are just at the upper limit of what you can survive against is perfect for in-battle affinity boosting.

The fastest way to raise affinity for free is fighting a unique monster that causes a negative status effect upon getting hit. By staying out of range to prevent your character from auto-attacking you can run back and forth between your party members and help them with a button press. Each action will be rewarded with two hearts. Of course, it's better to be overleveled when attempting this, that way you survive easily and can keep earning affinity.

In the south of Eryth Sea there is a beach full of those lizard enemies. After clearing the Mechonis Core there should be an about level 80 UM that puts you to sleep everytime you hit it.

Sweet. That's just about perfect for me.

Yeah, but have you thought about...I dunno...finishing the game? Crazy I know, but...

:P

Game will be finished once i get all Heart-to-Heart's and finish Colony 6, though both will likely require me pushing up against the Point of No Return, because there are Prison Island nebulae needed for the last Special in Colony 6, and the push forward will gain me the EXP needed to get towards being able to open up La Luz church and the upper level of Alcamoth for the last of the H2Hs.



Monster Hunter: pissing me off since 2010.

Conegamer said:
AndrewWK said:
Conegamer said:

Out of interest...what's your first favourite Wii game?

And my favourite is also Alvis.


Really even after the ending? I thought it was meila

The Legend of Zelda: Twilight Princess is my favourite Wii game

No, Melia is the best playable character, and is awesome in her own right...but alvis is mysterious enough to be the best.

And I've explained the ending. It made sense, if you followed the story.

I played this game too. And even if the ending made a bit sense it was stupid. It reminded me a bit of Hanckoock. But loved the game anyway, I am gonna replay it now.