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Forums - Nintendo - Let's Retrospect: Why was Wii not HD ready? (A different gen 7)

Microsoft and (especially) Sony had to take gargantuan losses in order to release the 360 and PS3 at prices that were even remotely affordable. Those are giant corporations with tens of billions of dollars and other divisions to help prop the gaming divisions up for awhile.

Nintendo, being solely a game company and being last place in terms of console sales, couldn't afford that risk. They had to make money even if the Wii sold only five million. As seen in the huge shortages of the system, they couldn't possibly have predicted the wild success it was going to be.



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*rolls eyes* I've been saying this since 2006. Nintendo always intended Wii to be a five year system. In 2006 HD rates were insignificant. Nintendo internally argued about whether to go HD or not, but felt it would be more cost effective to go without, the next system would be HD and but that time HD would be pretty standard.

Their thinking was sound. Wii sould incredibly well, had lots of 3rd party support and won the generation. Not to mention was the fastest selling and probably the most profitably console in history.

Problem is, it's past it's expiry date. Wii U should have been out a year (or two) ago as was Nintendo's original plan. I believe Wii's stellar sales plus Apple's presence in the portable market caused Nintendo to focus on 3DS instead (dispite DS still having incredible sales) instead of Wii U bumping Wii U's launch to this year. In hindsight, I think that will prove to have been a major mistake. It's controller is no longer innovative and Wii U's graphics look dated even before it launches.



 

RolStoppable said:

You made those things a part of your original post in an attempt to show that the Wii is an outlier in Nintendo's history on which you are obviously trying to build an argument. If you don't want that part of your post being attacked, simply remove it entirely.

I told you I fixed OP, what is wrong with you? Anyways,

As for why the Wii wasn't more powerful, because it wasn't necessary. If third parties don't want to develop good games for a certain system, then it doesn't matter what specs it has. And if third parties want to develop good games for a certain system, then the specs don't matter either.

What about the business risk the Wii imposed on Nintendo, AND on 3rd parties, please address the questions.



thekitchensink said:
Microsoft and (especially) Sony had to take gargantuan losses in order to release the 360 and PS3 at prices that were even remotely affordable. Those are giant corporations with tens of billions of dollars and other divisions to help prop the gaming divisions up for awhile.

Nintendo, being solely a game company and being last place in terms of console sales, couldn't afford that risk. They had to make money even if the Wii sold only five million. As seen in the huge shortages of the system, they couldn't possibly have predicted the wild success it was going to be.

But if the PS2 also suffered losses while the cube barely did, why couldn't they simply adobt a cube strategy? I know viper is answering that pretty well, but I want to see other POVs and I've asked him follow-up questions already.



RolStoppable said:

It's pretty clear that the Wii could have only gotten support if it had not been the Wii. But by removing the Wiimote and Nunchuk, it would have ceased to be the Wii and thus never become a success which would have hurt Nintendo much more than losing out on third party support.

I never mentioned that in OP, never suggested it in any way. I'm talking about a dual approach: Wii-mote and HD. How isn't this clear though? Should I rephrase something, I d k.



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i'd like to think, ninty would have had a larger share of the market. the only thing is that 3rd party likely would have had the same problems with Wii HD that they did with Wii.



KylieDog said:

I think it would have got more support if a normal controller was included as part of the package, in addition to what is actually had.

What about cube controller compatibility though? Didn't cube owners also buy the Wii? Wouldn't red-ocean (the HD twin customers) likely own some cube controllers? Why didn't they market the controller in the states? I know they sold a white cube controller in japan (I bought 2 imports), but why did they just cut it in its infancy? Why discontinue the wavebird? Why the classic controller (what a PoS, seriously).

Why not just give people the choice, that's basically the question. Give customers the choice, give 3rd parties the choice.



RolStoppable said:
KylieDog said:
RolStoppable said:
Nintendo didn't lack foresight with the Wii, unless you claim that it was predictable that third parties would refuse to develop for a less powerful system.

I would say it is predictable they would not front many core games with motion controls being the default set-up.

Tell that happydolphin. He believes that more horsepower alone would have gotten rid of the third party hate.

It's pretty clear that the Wii could have only gotten support if it had not been the Wii. But by removing the Wiimote and Nunchuk, it would have ceased to be the Wii and thus never become a success which would have hurt Nintendo much more than losing out on third party support.

In the end, it seems Nintendo themselves didn´t like what the Wii is.



happydolphin said:
thekitchensink said:
Microsoft and (especially) Sony had to take gargantuan losses in order to release the 360 and PS3 at prices that were even remotely affordable. Those are giant corporations with tens of billions of dollars and other divisions to help prop the gaming divisions up for awhile.

Nintendo, being solely a game company and being last place in terms of console sales, couldn't afford that risk. They had to make money even if the Wii sold only five million. As seen in the huge shortages of the system, they couldn't possibly have predicted the wild success it was going to be.

But if the PS2 also suffered losses while the cube barely did, why couldn't they simply adobt a cube strategy? I know viper is answering that pretty well, but I want to see other POVs and I've asked him follow-up questions already.

The GC hardware strategy was a combination of low cost but highly efficient components.  The Wii actually continued that strategy but the difference was that you could create a console with that strategy and still be competitive against a brute force console (PS2 and Xbox) while that wasn't possible to do against the X360 and PS3.   The low cost/efficient style components simply didn't exist during the early development days of the Wii.



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Viper1 said:

The GC hardware strategy was a combination of low cost but highly efficient components.  The Wii actually continued that strategy but the difference was that you could create a console with that strategy and still be competitive against a brute force console (PS2 and Xbox) while that wasn't possible to do against the X360 and PS3.   The low cost/efficient style components simply didn't exist during the early development days of the Wii.

That's what I wanted to know, your replies are spot on. But the question is, why? What did Nintendo use for Flipper was it ATI? So, are you saying that Nintendo couldn't find an architecture and work it over 2-3 years like they did for cube, as HappySquirrel mentioned in the other thread?