| Viper1 said:
The GC hardware strategy was a combination of low cost but highly efficient components. The Wii actually continued that strategy but the difference was that you could create a console with that strategy and still be competitive against a brute force console (PS2 and Xbox) while that wasn't possible to do against the X360 and PS3. The low cost/efficient style components simply didn't exist during the early development days of the Wii. |
That's what I wanted to know, your replies are spot on. But the question is, why? What did Nintendo use for Flipper was it ATI? So, are you saying that Nintendo couldn't find an architecture and work it over 2-3 years like they did for cube, as HappySquirrel mentioned in the other thread?







