happydolphin said:
But if the PS2 also suffered losses while the cube barely did, why couldn't they simply adobt a cube strategy? I know viper is answering that pretty well, but I want to see other POVs and I've asked him follow-up questions already. |
The GC hardware strategy was a combination of low cost but highly efficient components. The Wii actually continued that strategy but the difference was that you could create a console with that strategy and still be competitive against a brute force console (PS2 and Xbox) while that wasn't possible to do against the X360 and PS3. The low cost/efficient style components simply didn't exist during the early development days of the Wii.
The rEVOLution is not being televised







