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Forums - Microsoft Discussion - OFFICAL Kinect Star Wars Thread! -UPDATE- Reviews are live

Tagged games:

 

Will you buy!?

Yes, always has been a fan. This be day ONE! 10 18.52%
 
Ya sure, star wars is cool, not day one.. 7 12.96%
 
No thanks, not a star wars fan 0 0%
 
Not by a long SHOT 37 68.52%
 
Total:54

How many reviews are needed on metacritic before a general/final verdict can be derived? I don't follow metacritic much so I'm not sure how many most need before they consider it final.



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greenmedic88 said:
It really depends on who's doing the review, their opinion of family oriented games and what expectations they had.

The more unrealistic the expectations, the lower the score.

Say the words "motion based light saber game" and instantly fans are going to have wild EXPECTATIONS. Without taking the LIMITATIONS OF KINECT into account, yeah; there's going to be a big margin for disappointment.

Taken for what it is, it still sounds like a pretty fun collection of motion based mini games set in the star wars universe. That alone would make more entertaining to many than say Kinect Adventures or Kinect Sports.


I'm sure MS would like to hire you for their PR/Marketing department



 

Pjams said:
greenmedic88 said:
It really depends on who's doing the review, their opinion of family oriented games and what expectations they had.

The more unrealistic the expectations, the lower the score.

Say the words "motion based light saber game" and instantly fans are going to have wild EXPECTATIONS. Without taking the LIMITATIONS OF KINECT into account, yeah; there's going to be a big margin for disappointment.

Taken for what it is, it still sounds like a pretty fun collection of motion based mini games set in the star wars universe. That alone would make more entertaining to many than say Kinect Adventures or Kinect Sports.


I'm sure MS would like to hire you for their PR/Marketing department

Oh, I'm sure they'd love me. It's no secret I'm their Biggest Fan. 

I would however preach to the choir about the alternate uses for the Kinect outside of the Xbox. The relatively open source nature of the device, the freely available SDK, the general accessibility of the hardware, etc. has resulted in the most interesting home brew and independently developed software I've ever seen out of what was really just marketed as a video game peripheral, but has far more interesting uses outside of the commercial games released so far. 

I've been able to get pretty decent MoCap data using iPi Software and a pair of Kinect sensors that's easily imported into Motion Builder or Maya for editing and project use. Easily game level results with a decent animator doing the clean up, hand and face animation. 



greenmedic88 said:
Pjams said:
greenmedic88 said:
It really depends on who's doing the review, their opinion of family oriented games and what expectations they had.

The more unrealistic the expectations, the lower the score.

Say the words "motion based light saber game" and instantly fans are going to have wild EXPECTATIONS. Without taking the LIMITATIONS OF KINECT into account, yeah; there's going to be a big margin for disappointment.

Taken for what it is, it still sounds like a pretty fun collection of motion based mini games set in the star wars universe. That alone would make more entertaining to many than say Kinect Adventures or Kinect Sports.


I'm sure MS would like to hire you for their PR/Marketing department

Oh, I'm sure they'd love me. It's no secret I'm their Biggest Fan. 

I would however preach to the choir about the alternate uses for the Kinect outside of the Xbox. The relatively open source nature of the device, the freely available SDK, the general accessibility of the hardware, etc. has resulted in the most interesting home brew and independently developed software I've ever seen out of what was really just marketed as a video game peripheral, but has far more interesting uses outside of the commercial games released so far. 

I've been able to get pretty decent MoCap data using iPi Software and a pair of Kinect sensors that's easily imported into Motion Builder or Maya for editing and project use. Easily game level results with a decent animator doing the clean up, hand and face animation. 

Sounds very cool, are people actually using it as a develoment tool? Sounds like a cheap and easy solution for testing to be used in conjunction with mocap



 

Pjams said:

Sounds very cool, are people actually using it as a develoment tool? Sounds like a cheap and easy solution for testing to be used in conjunction with mocap

It's more in the software than the hardware, but the accessibility and low cost of the sensors make it an easy choice for software development outside of commercial games. 

While there are far more toy like homebrew programs that have been developed this way, the one I've used (iPi Soft) is a commercial application that can be used to produce professional level motion capture results. It has a fair amount of limitations, but even working within those, for less than $1,000 (over the cost of a PC with production level 3D software) you can have the software and hardware necessary to create quick motion capture for import into Motion Builder or Maya to clean up and turn into game character animation. 

But most of the Kinect software development outside of game applications has been experimental, prototypes, gadgets, etc. I'd say most people writing code are using it as more of a toy, but there are other uses for Kinect and the SDK MS is distributing. 



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CGI-Quality said:
My console is paid in full!


GI gave it a 5.5 out of 10, but that doesn't bother CGI. tell me how it goes, or just do a thread on it.